/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef NET_DCSCTP_PUBLIC_TIMEOUT_H_ #define NET_DCSCTP_PUBLIC_TIMEOUT_H_ #include #include "net/dcsctp/public/types.h" namespace dcsctp { // A very simple timeout that can be started and stopped. When started, // it will be given a unique `timeout_id` which should be provided to // `DcSctpSocket::HandleTimeout` when it expires. class Timeout { public: virtual ~Timeout() = default; // Called to start time timeout, with the duration in milliseconds as // `duration` and with the timeout identifier as `timeout_id`, which - if // the timeout expires - shall be provided to `DcSctpSocket::HandleTimeout`. // // `Start` and `Stop` will always be called in pairs. In other words will // ´Start` never be called twice, without a call to `Stop` in between. virtual void Start(DurationMs duration, TimeoutID timeout_id) = 0; // Called to stop the running timeout. // // `Start` and `Stop` will always be called in pairs. In other words will // ´Start` never be called twice, without a call to `Stop` in between. // // `Stop` will always be called prior to releasing this object. virtual void Stop() = 0; // Called to restart an already running timeout, with the `duration` and // `timeout_id` parameters as described in `Start`. This can be overridden by // the implementation to restart it more efficiently. virtual void Restart(DurationMs duration, TimeoutID timeout_id) { Stop(); Start(duration, timeout_id); } }; } // namespace dcsctp #endif // NET_DCSCTP_PUBLIC_TIMEOUT_H_