/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef NET_DCSCTP_RX_REASSEMBLY_STREAMS_H_ #define NET_DCSCTP_RX_REASSEMBLY_STREAMS_H_ #include #include #include #include #include "absl/strings/string_view.h" #include "api/array_view.h" #include "net/dcsctp/common/sequence_numbers.h" #include "net/dcsctp/packet/chunk/forward_tsn_common.h" #include "net/dcsctp/packet/data.h" #include "net/dcsctp/public/dcsctp_handover_state.h" #include "net/dcsctp/public/dcsctp_message.h" namespace dcsctp { // Implementations of this interface will be called when data is received, when // data should be skipped/forgotten or when sequence number should be reset. // // As a result of these operations - mainly when data is received - the // implementations of this interface should notify when a message has been // assembled, by calling the provided callback of type `OnAssembledMessage`. How // it assembles messages will depend on e.g. if a message was sent on an ordered // or unordered stream. // // Implementations will - for each operation - indicate how much additional // memory that has been used as a result of performing the operation. This is // used to limit the maximum amount of memory used, to prevent out-of-memory // situations. class ReassemblyStreams { public: // This callback will be provided as an argument to the constructor of the // concrete class implementing this interface and should be called when a // message has been assembled as well as indicating from which TSNs this // message was assembled from. using OnAssembledMessage = std::function tsns, DcSctpMessage message)>; virtual ~ReassemblyStreams() = default; // Adds a data chunk to a stream as identified in `data`. // If it was the last remaining chunk in a message, reassemble one (or // several, in case of ordered chunks) messages. // // Returns the additional number of bytes added to the queue as a result of // performing this operation. If this addition resulted in messages being // assembled and delivered, this may be negative. virtual int Add(UnwrappedTSN tsn, Data data) = 0; // Called for incoming FORWARD-TSN/I-FORWARD-TSN chunks - when the sender // wishes the received to skip/forget about data up until the provided TSN. // This is used to implement partial reliability, such as limiting the number // of retransmissions or the an expiration duration. As a result of skipping // data, this may result in the implementation being able to assemble messages // in ordered streams. // // Returns the number of bytes removed from the queue as a result of // this operation. virtual size_t HandleForwardTsn( UnwrappedTSN new_cumulative_ack_tsn, rtc::ArrayView skipped_streams) = 0; // Called for incoming (possibly deferred) RE_CONFIG chunks asking for // either a few streams, or all streams (when the list is empty) to be // reset - to have their next SSN or Message ID to be zero. virtual void ResetStreams(rtc::ArrayView stream_ids) = 0; virtual HandoverReadinessStatus GetHandoverReadiness() const = 0; virtual void AddHandoverState(DcSctpSocketHandoverState& state) = 0; virtual void RestoreFromState(const DcSctpSocketHandoverState& state) = 0; }; } // namespace dcsctp #endif // NET_DCSCTP_RX_REASSEMBLY_STREAMS_H_