/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "net/dcsctp/socket/packet_sender.h" #include #include #include "net/dcsctp/public/types.h" namespace dcsctp { PacketSender::PacketSender(DcSctpSocketCallbacks& callbacks, std::function, SendPacketStatus)> on_sent_packet) : callbacks_(callbacks), on_sent_packet_(std::move(on_sent_packet)) {} bool PacketSender::Send(SctpPacket::Builder& builder, bool write_checksum) { if (builder.empty()) { return false; } std::vector payload = builder.Build(write_checksum); SendPacketStatus status = callbacks_.SendPacketWithStatus(payload); on_sent_packet_(payload, status); switch (status) { case SendPacketStatus::kSuccess: { return true; } case SendPacketStatus::kTemporaryFailure: { // TODO(boivie): Queue this packet to be retried to be sent later. return false; } case SendPacketStatus::kError: { // Nothing that can be done. return false; } } } } // namespace dcsctp