/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef NET_DCSCTP_SOCKET_PACKET_SENDER_H_ #define NET_DCSCTP_SOCKET_PACKET_SENDER_H_ #include "net/dcsctp/packet/sctp_packet.h" #include "net/dcsctp/public/dcsctp_socket.h" namespace dcsctp { // The PacketSender sends packets to the network using the provided callback // interface. When an attempt to send a packet is made, the `on_sent_packet` // callback will be triggered. class PacketSender { public: PacketSender(DcSctpSocketCallbacks& callbacks, std::function, SendPacketStatus)> on_sent_packet); // Sends the packet, and returns true if it was sent successfully. bool Send(SctpPacket::Builder& builder, bool write_checksum = true); private: DcSctpSocketCallbacks& callbacks_; // Callback that will be triggered for every send attempt, indicating the // status of the operation. std::function, SendPacketStatus)> on_sent_packet_; }; } // namespace dcsctp #endif // NET_DCSCTP_SOCKET_PACKET_SENDER_H_