/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/server_socket_adapters.h" #include #include "rtc_base/byte_buffer.h" namespace rtc { AsyncProxyServerSocket::AsyncProxyServerSocket(Socket* socket, size_t buffer_size) : BufferedReadAdapter(socket, buffer_size) {} AsyncProxyServerSocket::~AsyncProxyServerSocket() = default; AsyncSSLServerSocket::AsyncSSLServerSocket(Socket* socket) : BufferedReadAdapter(socket, 1024) { BufferInput(true); } void AsyncSSLServerSocket::ProcessInput(char* data, size_t* len) { // We only accept client hello messages. const ArrayView client_hello = AsyncSSLSocket::SslClientHello(); if (*len < client_hello.size()) { return; } if (memcmp(client_hello.data(), data, client_hello.size()) != 0) { Close(); SignalCloseEvent(this, 0); return; } *len -= client_hello.size(); // Clients should not send more data until the handshake is completed. RTC_DCHECK(*len == 0); const ArrayView server_hello = AsyncSSLSocket::SslServerHello(); // Send a server hello back to the client. DirectSend(server_hello.data(), server_hello.size()); // Handshake completed for us, redirect input to our parent. BufferInput(false); } } // namespace rtc