/* * Copyright 2007 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/socket.h" #include #include #include #include #include #include #include "absl/memory/memory.h" #include "absl/strings/string_view.h" #include "rtc_base/arraysize.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/async_udp_socket.h" #include "rtc_base/buffer.h" #include "rtc_base/gunit.h" #include "rtc_base/logging.h" #include "rtc_base/net_helpers.h" #include "rtc_base/net_test_helpers.h" #include "rtc_base/socket_address.h" #include "rtc_base/socket_server.h" #include "rtc_base/socket_unittest.h" #include "rtc_base/test_client.h" #include "rtc_base/test_utils.h" #include "rtc_base/third_party/sigslot/sigslot.h" #include "rtc_base/thread.h" #include "rtc_base/time_utils.h" namespace rtc { using webrtc::testing::SSE_CLOSE; using webrtc::testing::SSE_ERROR; using webrtc::testing::SSE_OPEN; using webrtc::testing::SSE_READ; using webrtc::testing::SSE_WRITE; using webrtc::testing::StreamSink; #define MAYBE_SKIP_IPV6 \ if (!HasIPv6Enabled()) { \ RTC_LOG(LS_INFO) << "No IPv6... skipping"; \ return; \ } // Data size to be used in TcpInternal tests. static const size_t kTcpInternalDataSize = 1024 * 1024; // bytes void SocketTest::TestConnectIPv4() { ConnectInternal(kIPv4Loopback); } void SocketTest::TestConnectIPv6() { MAYBE_SKIP_IPV6; ConnectInternal(kIPv6Loopback); } void SocketTest::TestConnectWithDnsLookupIPv4() { ConnectWithDnsLookupInternal(kIPv4Loopback, "localhost"); } void SocketTest::TestConnectWithDnsLookupIPv6() { // TODO: Enable this when DNS resolution supports IPv6. RTC_LOG(LS_INFO) << "Skipping IPv6 DNS test"; // ConnectWithDnsLookupInternal(kIPv6Loopback, "localhost6"); } void SocketTest::TestConnectFailIPv4() { ConnectFailInternal(kIPv4Loopback); } void SocketTest::TestConnectFailIPv6() { MAYBE_SKIP_IPV6; ConnectFailInternal(kIPv6Loopback); } void SocketTest::TestConnectWithDnsLookupFailIPv4() { ConnectWithDnsLookupFailInternal(kIPv4Loopback); } void SocketTest::TestConnectWithDnsLookupFailIPv6() { MAYBE_SKIP_IPV6; ConnectWithDnsLookupFailInternal(kIPv6Loopback); } void SocketTest::TestConnectWithClosedSocketIPv4() { ConnectWithClosedSocketInternal(kIPv4Loopback); } void SocketTest::TestConnectWithClosedSocketIPv6() { MAYBE_SKIP_IPV6; ConnectWithClosedSocketInternal(kIPv6Loopback); } void SocketTest::TestConnectWhileNotClosedIPv4() { ConnectWhileNotClosedInternal(kIPv4Loopback); } void SocketTest::TestConnectWhileNotClosedIPv6() { MAYBE_SKIP_IPV6; ConnectWhileNotClosedInternal(kIPv6Loopback); } void SocketTest::TestServerCloseDuringConnectIPv4() { ServerCloseDuringConnectInternal(kIPv4Loopback); } void SocketTest::TestServerCloseDuringConnectIPv6() { MAYBE_SKIP_IPV6; ServerCloseDuringConnectInternal(kIPv6Loopback); } void SocketTest::TestClientCloseDuringConnectIPv4() { ClientCloseDuringConnectInternal(kIPv4Loopback); } void SocketTest::TestClientCloseDuringConnectIPv6() { MAYBE_SKIP_IPV6; ClientCloseDuringConnectInternal(kIPv6Loopback); } void SocketTest::TestServerCloseIPv4() { ServerCloseInternal(kIPv4Loopback); } void SocketTest::TestServerCloseIPv6() { MAYBE_SKIP_IPV6; ServerCloseInternal(kIPv6Loopback); } void SocketTest::TestCloseInClosedCallbackIPv4() { CloseInClosedCallbackInternal(kIPv4Loopback); } void SocketTest::TestCloseInClosedCallbackIPv6() { MAYBE_SKIP_IPV6; CloseInClosedCallbackInternal(kIPv6Loopback); } void SocketTest::TestDeleteInReadCallbackIPv4() { DeleteInReadCallbackInternal(kIPv4Loopback); } void SocketTest::TestDeleteInReadCallbackIPv6() { MAYBE_SKIP_IPV6; DeleteInReadCallbackInternal(kIPv6Loopback); } void SocketTest::TestSocketServerWaitIPv4() { SocketServerWaitInternal(kIPv4Loopback); } void SocketTest::TestSocketServerWaitIPv6() { MAYBE_SKIP_IPV6; SocketServerWaitInternal(kIPv6Loopback); } void SocketTest::TestTcpIPv4() { TcpInternal(kIPv4Loopback, kTcpInternalDataSize, -1); } void SocketTest::TestTcpIPv6() { MAYBE_SKIP_IPV6; TcpInternal(kIPv6Loopback, kTcpInternalDataSize, -1); } void SocketTest::TestSingleFlowControlCallbackIPv4() { SingleFlowControlCallbackInternal(kIPv4Loopback); } void SocketTest::TestSingleFlowControlCallbackIPv6() { MAYBE_SKIP_IPV6; SingleFlowControlCallbackInternal(kIPv6Loopback); } void SocketTest::TestUdpIPv4() { UdpInternal(kIPv4Loopback); } void SocketTest::TestUdpIPv6() { MAYBE_SKIP_IPV6; UdpInternal(kIPv6Loopback); } void SocketTest::TestUdpReadyToSendIPv4() { #if !defined(WEBRTC_MAC) // TODO(ronghuawu): Enable this test on mac/ios. UdpReadyToSend(kIPv4Loopback); #endif } void SocketTest::TestUdpReadyToSendIPv6() { #if defined(WEBRTC_WIN) // TODO(ronghuawu): Enable this test (currently flakey) on mac and linux. MAYBE_SKIP_IPV6; UdpReadyToSend(kIPv6Loopback); #endif } void SocketTest::TestGetSetOptionsIPv4() { GetSetOptionsInternal(kIPv4Loopback); } void SocketTest::TestGetSetOptionsIPv6() { MAYBE_SKIP_IPV6; GetSetOptionsInternal(kIPv6Loopback); } void SocketTest::TestSocketRecvTimestampIPv4() { SocketRecvTimestamp(kIPv4Loopback); } void SocketTest::TestSocketRecvTimestampIPv6() { MAYBE_SKIP_IPV6; SocketRecvTimestamp(kIPv6Loopback); } void SocketTest::TestUdpSocketRecvTimestampUseRtcEpochIPv4() { UdpSocketRecvTimestampUseRtcEpoch(kIPv4Loopback); } void SocketTest::TestUdpSocketRecvTimestampUseRtcEpochIPv6() { MAYBE_SKIP_IPV6; UdpSocketRecvTimestampUseRtcEpoch(kIPv6Loopback); } // For unbound sockets, GetLocalAddress / GetRemoteAddress return AF_UNSPEC // values on Windows, but an empty address of the same family on Linux/MacOS X. bool IsUnspecOrEmptyIP(const IPAddress& address) { #if !defined(WEBRTC_WIN) return IPIsAny(address); #else return address.family() == AF_UNSPEC; #endif } void SocketTest::ConnectInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); EXPECT_EQ(Socket::CS_CLOSED, client->GetState()); EXPECT_TRUE(IsUnspecOrEmptyIP(client->GetLocalAddress().ipaddr())); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(Socket::CS_CONNECTING, server->GetState()); // Ensure no pending server connections, since we haven't done anything yet. EXPECT_FALSE(sink.Check(server.get(), SSE_READ)); EXPECT_TRUE(nullptr == server->Accept(&accept_addr)); EXPECT_TRUE(accept_addr.IsNil()); // Attempt connect to listening socket. EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); EXPECT_FALSE(client->GetLocalAddress().IsNil()); EXPECT_NE(server->GetLocalAddress(), client->GetLocalAddress()); // Client is connecting, outcome not yet determined. EXPECT_EQ(Socket::CS_CONNECTING, client->GetState()); EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN)); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); // Server has pending connection, accept it. EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); EXPECT_FALSE(accept_addr.IsNil()); EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr); // Connected from server perspective, check the addresses are correct. EXPECT_EQ(Socket::CS_CONNECTED, accepted->GetState()); EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); // Connected from client perspective, check the addresses are correct. EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN)); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); } void SocketTest::ConnectWithDnsLookupInternal(const IPAddress& loopback, absl::string_view host) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connect to listening socket. SocketAddress dns_addr(server->GetLocalAddress()); dns_addr.SetIP(host); EXPECT_EQ(0, client->Connect(dns_addr)); // TODO: Bind when doing DNS lookup. // EXPECT_NE(kEmptyAddr, client->GetLocalAddress()); // Implicit Bind // Client is connecting, outcome not yet determined. EXPECT_EQ(Socket::CS_CONNECTING, client->GetState()); EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN)); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); // Server has pending connection, accept it. EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); EXPECT_FALSE(accept_addr.IsNil()); EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr); // Connected from server perspective, check the addresses are correct. EXPECT_EQ(Socket::CS_CONNECTED, accepted->GetState()); EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); // Connected from client perspective, check the addresses are correct. EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN)); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); } void SocketTest::ConnectFailInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server, but don't listen yet. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); // Attempt connect to a non-existent socket. // We don't connect to the server socket created above, since on // MacOS it takes about 75 seconds to get back an error! SocketAddress bogus_addr(loopback, 65535); EXPECT_EQ(0, client->Connect(bogus_addr)); // Wait for connection to fail (ECONNREFUSED). EXPECT_EQ_WAIT(Socket::CS_CLOSED, client->GetState(), kTimeout); EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN)); EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR)); EXPECT_TRUE(client->GetRemoteAddress().IsNil()); // Should be no pending server connections. EXPECT_FALSE(sink.Check(server.get(), SSE_READ)); EXPECT_TRUE(nullptr == server->Accept(&accept_addr)); EXPECT_EQ(IPAddress(), accept_addr.ipaddr()); } void SocketTest::ConnectWithDnsLookupFailInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server, but don't listen yet. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); // Attempt connect to a non-existent host. // We don't connect to the server socket created above, since on // MacOS it takes about 75 seconds to get back an error! SocketAddress bogus_dns_addr("not-a-real-hostname", 65535); EXPECT_EQ(0, client->Connect(bogus_dns_addr)); // Wait for connection to fail (EHOSTNOTFOUND). bool dns_lookup_finished = false; WAIT_(client->GetState() == Socket::CS_CLOSED, kTimeout, dns_lookup_finished); if (!dns_lookup_finished) { RTC_LOG(LS_WARNING) << "Skipping test; DNS resolution took longer than 5 " "seconds."; return; } EXPECT_EQ_WAIT(Socket::CS_CLOSED, client->GetState(), kTimeout); EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN)); EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR)); EXPECT_TRUE(client->GetRemoteAddress().IsNil()); // Should be no pending server connections. EXPECT_FALSE(sink.Check(server.get(), SSE_READ)); EXPECT_TRUE(nullptr == server->Accept(&accept_addr)); EXPECT_TRUE(accept_addr.IsNil()); } void SocketTest::ConnectWithClosedSocketInternal(const IPAddress& loopback) { // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Create a client and put in to CS_CLOSED state. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); EXPECT_EQ(0, client->Close()); EXPECT_EQ(Socket::CS_CLOSED, client->GetState()); // Connect() should reinitialize the socket, and put it in to CS_CONNECTING. EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress()))); EXPECT_EQ(Socket::CS_CONNECTING, client->GetState()); } void SocketTest::ConnectWhileNotClosedInternal(const IPAddress& loopback) { // Create server and listen. StreamSink sink; std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Create client, connect. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress()))); EXPECT_EQ(Socket::CS_CONNECTING, client->GetState()); // Try to connect again. Should fail, but not interfere with original attempt. EXPECT_EQ(SOCKET_ERROR, client->Connect(SocketAddress(server->GetLocalAddress()))); // Accept the original connection. SocketAddress accept_addr; EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); EXPECT_FALSE(accept_addr.IsNil()); // Check the states and addresses. EXPECT_EQ(Socket::CS_CONNECTED, accepted->GetState()); EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); // Try to connect again, to an unresolved hostname. // Shouldn't break anything. EXPECT_EQ(SOCKET_ERROR, client->Connect(SocketAddress( "localhost", server->GetLocalAddress().port()))); EXPECT_EQ(Socket::CS_CONNECTED, accepted->GetState()); EXPECT_EQ(Socket::CS_CONNECTED, client->GetState()); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); } void SocketTest::ServerCloseDuringConnectInternal(const IPAddress& loopback) { StreamSink sink; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connect to listening socket. EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); // Close down the server while the socket is in the accept queue. EXPECT_TRUE_WAIT(sink.Check(server.get(), SSE_READ), kTimeout); server->Close(); // This should fail the connection for the client. Clean up. EXPECT_EQ_WAIT(Socket::CS_CLOSED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR)); client->Close(); } void SocketTest::ClientCloseDuringConnectInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connect to listening socket. EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); // Close down the client while the socket is in the accept queue. EXPECT_TRUE_WAIT(sink.Check(server.get(), SSE_READ), kTimeout); client->Close(); // The connection should still be able to be accepted. std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); sink.Monitor(accepted.get()); EXPECT_EQ(Socket::CS_CONNECTED, accepted->GetState()); // The accepted socket should then close (possibly with err, timing-related) EXPECT_EQ_WAIT(Socket::CS_CLOSED, accepted->GetState(), kTimeout); EXPECT_TRUE(sink.Check(accepted.get(), SSE_CLOSE) || sink.Check(accepted.get(), SSE_ERROR)); // The client should not get a close event. EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); } void SocketTest::ServerCloseInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connection. EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); // Accept connection. EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); sink.Monitor(accepted.get()); // Both sides are now connected. EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN)); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); // Send data to the client, and then close the connection. EXPECT_EQ(1, accepted->Send("a", 1)); accepted->Close(); EXPECT_EQ(Socket::CS_CLOSED, accepted->GetState()); // Expect that the client is notified, and has not yet closed. EXPECT_TRUE_WAIT(sink.Check(client.get(), SSE_READ), kTimeout); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_EQ(Socket::CS_CONNECTED, client->GetState()); // Ensure the data can be read. char buffer[10]; EXPECT_EQ(1, client->Recv(buffer, sizeof(buffer), nullptr)); EXPECT_EQ('a', buffer[0]); // Now we should close, but the remote address will remain. EXPECT_EQ_WAIT(Socket::CS_CLOSED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_FALSE(client->GetRemoteAddress().IsAnyIP()); // The closer should not get a close signal. EXPECT_FALSE(sink.Check(accepted.get(), SSE_CLOSE)); EXPECT_TRUE(accepted->GetRemoteAddress().IsNil()); // And the closee should only get a single signal. Thread::Current()->ProcessMessages(0); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); // Close down the client and ensure all is good. client->Close(); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_TRUE(client->GetRemoteAddress().IsNil()); } class SocketCloser : public sigslot::has_slots<> { public: void OnClose(Socket* socket, int error) { socket->Close(); // Deleting here would blow up the vector of handlers // for the socket's signal. } }; void SocketTest::CloseInClosedCallbackInternal(const IPAddress& loopback) { StreamSink sink; SocketCloser closer; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); client->SignalCloseEvent.connect(&closer, &SocketCloser::OnClose); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connection. EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); // Accept connection. EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); sink.Monitor(accepted.get()); // Both sides are now connected. EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN)); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); // Send data to the client, and then close the connection. accepted->Close(); EXPECT_EQ(Socket::CS_CLOSED, accepted->GetState()); // Expect that the client is notified, and has not yet closed. EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_EQ(Socket::CS_CONNECTED, client->GetState()); // Now we should be closed and invalidated EXPECT_EQ_WAIT(Socket::CS_CLOSED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_TRUE(Socket::CS_CLOSED == client->GetState()); } // Helper class specifically for the test below. class SocketDeleter : public sigslot::has_slots<> { public: explicit SocketDeleter(std::unique_ptr socket) : socket_(std::move(socket)) {} void Delete(Socket* other) { socket_.reset(); } bool deleted() const { return socket_ == nullptr; } private: std::unique_ptr socket_; }; // Tested deleting a socket within another socket's read callback. A previous // iteration of the select loop failed in this situation, if both sockets // became readable at the same time. void SocketTest::DeleteInReadCallbackInternal(const IPAddress& loopback) { std::unique_ptr socket1( socket_factory_->CreateSocket(loopback.family(), SOCK_DGRAM)); std::unique_ptr socket2( socket_factory_->CreateSocket(loopback.family(), SOCK_DGRAM)); EXPECT_EQ(0, socket1->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, socket2->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(3, socket1->SendTo("foo", 3, socket1->GetLocalAddress())); EXPECT_EQ(3, socket2->SendTo("bar", 3, socket1->GetLocalAddress())); // Sleep a while to ensure sends are both completed at the same time. Thread::SleepMs(1000); // Configure the helper class to delete socket 2 when socket 1 has a read // event. SocketDeleter deleter(std::move(socket2)); socket1->SignalReadEvent.connect(&deleter, &SocketDeleter::Delete); EXPECT_TRUE_WAIT(deleter.deleted(), kTimeout); } void SocketTest::SocketServerWaitInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create & connect server and client sockets. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); sink.Monitor(accepted.get()); EXPECT_EQ(Socket::CS_CONNECTED, accepted->GetState()); EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN)); EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE)); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); // Do an i/o operation, triggering an eventual callback. EXPECT_FALSE(sink.Check(accepted.get(), SSE_READ)); char buf[1024] = {0}; EXPECT_EQ(1024, client->Send(buf, 1024)); EXPECT_FALSE(sink.Check(accepted.get(), SSE_READ)); // Shouldn't signal when blocked in a thread Send, where process_io is false. std::unique_ptr thread(Thread::CreateWithSocketServer()); thread->Start(); thread->BlockingCall([] { Thread::SleepMs(500); }); EXPECT_FALSE(sink.Check(accepted.get(), SSE_READ)); // But should signal when process_io is true. EXPECT_TRUE_WAIT((sink.Check(accepted.get(), SSE_READ)), kTimeout); EXPECT_LT(0, accepted->Recv(buf, 1024, nullptr)); } void SocketTest::TcpInternal(const IPAddress& loopback, size_t data_size, ptrdiff_t max_send_size) { StreamSink sink; SocketAddress accept_addr; // Create receiving client. std::unique_ptr receiver( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(receiver.get()); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connection. EXPECT_EQ(0, receiver->Connect(server->GetLocalAddress())); // Accept connection which will be used for sending. EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr sender(server->Accept(&accept_addr)); ASSERT_TRUE(sender); sink.Monitor(sender.get()); // Both sides are now connected. EXPECT_EQ_WAIT(Socket::CS_CONNECTED, receiver->GetState(), kTimeout); EXPECT_TRUE(sink.Check(receiver.get(), SSE_OPEN)); EXPECT_EQ(receiver->GetRemoteAddress(), sender->GetLocalAddress()); EXPECT_EQ(sender->GetRemoteAddress(), receiver->GetLocalAddress()); // Create test data. rtc::Buffer send_buffer(0, data_size); rtc::Buffer recv_buffer(0, data_size); for (size_t i = 0; i < data_size; ++i) { char ch = static_cast(i % 256); send_buffer.AppendData(&ch, sizeof(ch)); } rtc::Buffer recved_data(0, data_size); // Send and receive a bunch of data. size_t sent_size = 0; bool writable = true; bool send_called = false; bool readable = false; bool recv_called = false; while (recv_buffer.size() < send_buffer.size()) { // Send as much as we can while we're cleared to send. while (writable && sent_size < send_buffer.size()) { int unsent_size = static_cast(send_buffer.size() - sent_size); int sent = sender->Send(send_buffer.data() + sent_size, unsent_size); if (!send_called) { // The first Send() after connecting or getting writability should // succeed and send some data. EXPECT_GT(sent, 0); send_called = true; } if (sent >= 0) { EXPECT_LE(sent, unsent_size); sent_size += sent; if (max_send_size >= 0) { EXPECT_LE(static_cast(sent), max_send_size); if (sent < unsent_size) { // If max_send_size is limiting the amount to send per call such // that the sent amount is less than the unsent amount, we simulate // that the socket is no longer writable. writable = false; } } } else { ASSERT_TRUE(sender->IsBlocking()); writable = false; } } // Read all the sent data. while (recv_buffer.size() < sent_size) { if (!readable) { // Wait until data is available. EXPECT_TRUE_WAIT(sink.Check(receiver.get(), SSE_READ), kTimeout); readable = true; recv_called = false; } // Receive as much as we can get in a single recv call. int recved_size = receiver->Recv(recved_data.data(), data_size, nullptr); if (!recv_called) { // The first Recv() after getting readability should succeed and receive // some data. // TODO: The following line is disabled due to flakey pulse // builds. Re-enable if/when possible. // EXPECT_GT(recved_size, 0); recv_called = true; } if (recved_size >= 0) { EXPECT_LE(static_cast(recved_size), sent_size - recv_buffer.size()); recv_buffer.AppendData(recved_data.data(), recved_size); } else { ASSERT_TRUE(receiver->IsBlocking()); readable = false; } } // Once all that we've sent has been received, expect to be able to send // again. if (!writable) { ASSERT_TRUE_WAIT(sink.Check(sender.get(), SSE_WRITE), kTimeout); writable = true; send_called = false; } } // The received data matches the sent data. EXPECT_EQ(data_size, sent_size); EXPECT_EQ(data_size, recv_buffer.size()); EXPECT_EQ(recv_buffer, send_buffer); // Close down. sender->Close(); EXPECT_EQ_WAIT(Socket::CS_CLOSED, receiver->GetState(), kTimeout); EXPECT_TRUE(sink.Check(receiver.get(), SSE_CLOSE)); receiver->Close(); } void SocketTest::SingleFlowControlCallbackInternal(const IPAddress& loopback) { StreamSink sink; SocketAddress accept_addr; // Create client. std::unique_ptr client( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client.get()); // Create server and listen. std::unique_ptr server( socket_factory_->CreateSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); // Attempt connection. EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); // Accept connection. EXPECT_TRUE_WAIT((sink.Check(server.get(), SSE_READ)), kTimeout); std::unique_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(accepted); sink.Monitor(accepted.get()); // Both sides are now connected. EXPECT_EQ_WAIT(Socket::CS_CONNECTED, client->GetState(), kTimeout); EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN)); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); // Expect a writable callback from the connect. EXPECT_TRUE_WAIT(sink.Check(accepted.get(), SSE_WRITE), kTimeout); // Fill the socket buffer. char buf[1024 * 16] = {0}; int sends = 0; while (++sends && accepted->Send(&buf, arraysize(buf)) != -1) { } EXPECT_TRUE(accepted->IsBlocking()); // Wait until data is available. EXPECT_TRUE_WAIT(sink.Check(client.get(), SSE_READ), kTimeout); // Pull data. for (int i = 0; i < sends; ++i) { client->Recv(buf, arraysize(buf), nullptr); } // Expect at least one additional writable callback. EXPECT_TRUE_WAIT(sink.Check(accepted.get(), SSE_WRITE), kTimeout); // Adding data in response to the writeable callback shouldn't cause infinite // callbacks. int extras = 0; for (int i = 0; i < 100; ++i) { accepted->Send(&buf, arraysize(buf)); rtc::Thread::Current()->ProcessMessages(1); if (sink.Check(accepted.get(), SSE_WRITE)) { extras++; } } EXPECT_LT(extras, 2); // Close down. accepted->Close(); client->Close(); } void SocketTest::UdpInternal(const IPAddress& loopback) { SocketAddress empty = EmptySocketAddressWithFamily(loopback.family()); // Test basic bind and connect behavior. Socket* socket = socket_factory_->CreateSocket(loopback.family(), SOCK_DGRAM); EXPECT_EQ(Socket::CS_CLOSED, socket->GetState()); EXPECT_EQ(0, socket->Bind(SocketAddress(loopback, 0))); SocketAddress addr1 = socket->GetLocalAddress(); EXPECT_EQ(0, socket->Connect(addr1)); EXPECT_EQ(Socket::CS_CONNECTED, socket->GetState()); socket->Close(); EXPECT_EQ(Socket::CS_CLOSED, socket->GetState()); delete socket; // Test send/receive behavior. auto client1 = std::make_unique( absl::WrapUnique(AsyncUDPSocket::Create(socket_factory_, addr1))); auto client2 = std::make_unique( absl::WrapUnique(AsyncUDPSocket::Create(socket_factory_, empty))); SocketAddress addr2; EXPECT_EQ(3, client2->SendTo("foo", 3, addr1)); EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr2)); SocketAddress addr3; EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr2)); EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr3)); EXPECT_EQ(addr3, addr1); // TODO: figure out what the intent is here for (int i = 0; i < 10; ++i) { client2 = std::make_unique( absl::WrapUnique(AsyncUDPSocket::Create(socket_factory_, empty))); SocketAddress addr4; EXPECT_EQ(3, client2->SendTo("foo", 3, addr1)); EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr4)); EXPECT_EQ(addr4.ipaddr(), addr2.ipaddr()); SocketAddress addr5; EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr4)); EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr5)); EXPECT_EQ(addr5, addr1); addr2 = addr4; } } void SocketTest::UdpReadyToSend(const IPAddress& loopback) { SocketAddress empty = EmptySocketAddressWithFamily(loopback.family()); // RFC 5737 - The blocks 192.0.2.0/24 (TEST-NET-1) ... are provided for use in // documentation. // RFC 3849 - 2001:DB8::/32 as a documentation-only prefix. std::string dest = (loopback.family() == AF_INET6) ? "2001:db8::1" : "192.0.2.0"; SocketAddress test_addr(dest, 2345); // Test send auto client = std::make_unique( absl::WrapUnique(AsyncUDPSocket::Create(socket_factory_, empty))); int test_packet_size = 1200; std::unique_ptr test_packet(new char[test_packet_size]); // Init the test packet just to avoid memcheck warning. memset(test_packet.get(), 0, test_packet_size); // Set the send buffer size to the same size as the test packet to have a // better chance to get EWOULDBLOCK. int send_buffer_size = test_packet_size; #if defined(WEBRTC_LINUX) && !defined(WEBRTC_ANDROID) send_buffer_size /= 2; #endif client->SetOption(rtc::Socket::OPT_SNDBUF, send_buffer_size); int error = 0; uint32_t start_ms = Time(); int sent_packet_num = 0; int expected_error = EWOULDBLOCK; while (start_ms + kTimeout > Time()) { int ret = client->SendTo(test_packet.get(), test_packet_size, test_addr); ++sent_packet_num; if (ret != test_packet_size) { error = client->GetError(); if (error == expected_error) { RTC_LOG(LS_INFO) << "Got expected error code after sending " << sent_packet_num << " packets."; break; } } } EXPECT_EQ(expected_error, error); EXPECT_FALSE(client->ready_to_send()); EXPECT_TRUE_WAIT(client->ready_to_send(), kTimeout); RTC_LOG(LS_INFO) << "Got SignalReadyToSend"; } void SocketTest::GetSetOptionsInternal(const IPAddress& loopback) { std::unique_ptr socket( socket_factory_->CreateSocket(loopback.family(), SOCK_DGRAM)); socket->Bind(SocketAddress(loopback, 0)); // Check SNDBUF/RCVBUF. const int desired_size = 12345; #if defined(WEBRTC_LINUX) // Yes, really. It's in the kernel source. const int expected_size = desired_size * 2; #else // !WEBRTC_LINUX const int expected_size = desired_size; #endif // !WEBRTC_LINUX int recv_size = 0; int send_size = 0; // get the initial sizes ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size)); ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size)); // set our desired sizes ASSERT_NE(-1, socket->SetOption(Socket::OPT_RCVBUF, desired_size)); ASSERT_NE(-1, socket->SetOption(Socket::OPT_SNDBUF, desired_size)); // get the sizes again ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size)); ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size)); // make sure they are right ASSERT_EQ(expected_size, recv_size); ASSERT_EQ(expected_size, send_size); // Check that we can't set NODELAY on a UDP socket. int current_nd, desired_nd = 1; ASSERT_EQ(-1, socket->GetOption(Socket::OPT_NODELAY, ¤t_nd)); ASSERT_EQ(-1, socket->SetOption(Socket::OPT_NODELAY, desired_nd)); #if defined(WEBRTC_POSIX) // Check DSCP. int current_dscp, desired_dscp = 1; ASSERT_NE(-1, socket->GetOption(Socket::OPT_DSCP, ¤t_dscp)); ASSERT_NE(-1, socket->SetOption(Socket::OPT_DSCP, desired_dscp)); ASSERT_NE(-1, socket->GetOption(Socket::OPT_DSCP, ¤t_dscp)); ASSERT_EQ(desired_dscp, current_dscp); #endif } void SocketTest::SocketRecvTimestamp(const IPAddress& loopback) { StreamSink sink; std::unique_ptr socket( socket_factory_->CreateSocket(loopback.family(), SOCK_DGRAM)); EXPECT_EQ(0, socket->Bind(SocketAddress(loopback, 0))); SocketAddress address = socket->GetLocalAddress(); sink.Monitor(socket.get()); int64_t send_time_1 = TimeMicros(); socket->SendTo("foo", 3, address); int64_t recv_timestamp_1; // Wait until data is available. EXPECT_TRUE_WAIT(sink.Check(socket.get(), SSE_READ), kTimeout); char buffer[3]; ASSERT_GT(socket->RecvFrom(buffer, 3, nullptr, &recv_timestamp_1), 0); const int64_t kTimeBetweenPacketsMs = 100; Thread::SleepMs(kTimeBetweenPacketsMs); int64_t send_time_2 = TimeMicros(); socket->SendTo("bar", 3, address); // Wait until data is available. EXPECT_TRUE_WAIT(sink.Check(socket.get(), SSE_READ), kTimeout); int64_t recv_timestamp_2; ASSERT_GT(socket->RecvFrom(buffer, 3, nullptr, &recv_timestamp_2), 0); int64_t system_time_diff = send_time_2 - send_time_1; int64_t recv_timestamp_diff = recv_timestamp_2 - recv_timestamp_1; // Compare against the system time at the point of sending, because // SleepMs may not sleep for exactly the requested time. EXPECT_NEAR(system_time_diff, recv_timestamp_diff, 10000); } void SocketTest::UdpSocketRecvTimestampUseRtcEpoch(const IPAddress& loopback) { SocketAddress empty = EmptySocketAddressWithFamily(loopback.family()); std::unique_ptr socket( socket_factory_->CreateSocket(loopback.family(), SOCK_DGRAM)); ASSERT_EQ(socket->Bind(SocketAddress(loopback, 0)), 0); SocketAddress address = socket->GetLocalAddress(); socket = nullptr; auto client1 = std::make_unique( absl::WrapUnique(AsyncUDPSocket::Create(socket_factory_, address))); auto client2 = std::make_unique( absl::WrapUnique(AsyncUDPSocket::Create(socket_factory_, empty))); SocketAddress addr2; client2->SendTo("foo", 3, address); std::unique_ptr packet_1 = client1->NextPacket(10000); ASSERT_TRUE(packet_1 != nullptr); EXPECT_NEAR(packet_1->packet_time->us(), rtc::TimeMicros(), 1000'000); Thread::SleepMs(100); client2->SendTo("bar", 3, address); std::unique_ptr packet_2 = client1->NextPacket(10000); ASSERT_TRUE(packet_2 != nullptr); EXPECT_GT(packet_2->packet_time->us(), packet_1->packet_time->us()); EXPECT_NEAR(packet_2->packet_time->us(), rtc::TimeMicros(), 1000'000); } } // namespace rtc