/* * Copyright 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ package org.webrtc; /** Simplest possible GL shader that just draws frames as opaque quads. */ public class GlRectDrawer extends GlGenericDrawer { private static final String FRAGMENT_SHADER = "void main() {\n" + " gl_FragColor = sample(tc);\n" + "}\n"; private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks { @Override public void onNewShader(GlShader shader) {} @Override public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight, int viewportWidth, int viewportHeight) {} } public GlRectDrawer() { super(FRAGMENT_SHADER, new ShaderCallbacks()); } }