/* * Copyright 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #import "RTCEAGLVideoView.h" #import #import "RTCDefaultShader.h" #import "RTCDisplayLinkTimer.h" #import "RTCI420TextureCache.h" #import "RTCNV12TextureCache.h" #import "base/RTCLogging.h" #import "base/RTCVideoFrame.h" #import "base/RTCVideoFrameBuffer.h" #import "components/video_frame_buffer/RTCCVPixelBuffer.h" // RTC_OBJC_TYPE(RTCEAGLVideoView) wraps a GLKView which is setup with // enableSetNeedsDisplay = NO for the purpose of gaining control of // exactly when to call -[GLKView display]. This need for extra // control is required to avoid triggering method calls on GLKView // that results in attempting to bind the underlying render buffer // when the drawable size would be empty which would result in the // error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. -[GLKView display] is // the method that will trigger the binding of the render // buffer. Because the standard behaviour of -[UIView setNeedsDisplay] // is disabled for the reasons above, the RTC_OBJC_TYPE(RTCEAGLVideoView) maintains // its own `isDirty` flag. @interface RTC_OBJC_TYPE (RTCEAGLVideoView) () // `videoFrame` is set when we receive a frame from a worker thread and is read // from the display link callback so atomicity is required. @property(atomic, strong) RTC_OBJC_TYPE(RTCVideoFrame) * videoFrame; @property(nonatomic, readonly) GLKView *glkView; @end @implementation RTC_OBJC_TYPE (RTCEAGLVideoView) { RTCDisplayLinkTimer *_timer; EAGLContext *_glContext; // This flag should only be set and read on the main thread (e.g. by // setNeedsDisplay) BOOL _isDirty; id _shader; RTCNV12TextureCache *_nv12TextureCache; RTCI420TextureCache *_i420TextureCache; // As timestamps should be unique between frames, will store last // drawn frame timestamp instead of the whole frame to reduce memory usage. int64_t _lastDrawnFrameTimeStampNs; } @synthesize delegate = _delegate; @synthesize videoFrame = _videoFrame; @synthesize glkView = _glkView; @synthesize rotationOverride = _rotationOverride; - (instancetype)initWithFrame:(CGRect)frame { return [self initWithFrame:frame shader:[[RTCDefaultShader alloc] init]]; } - (instancetype)initWithCoder:(NSCoder *)aDecoder { return [self initWithCoder:aDecoder shader:[[RTCDefaultShader alloc] init]]; } - (instancetype)initWithFrame:(CGRect)frame shader:(id)shader { if (self = [super initWithFrame:frame]) { _shader = shader; if (![self configure]) { return nil; } } return self; } - (instancetype)initWithCoder:(NSCoder *)aDecoder shader:(id)shader { if (self = [super initWithCoder:aDecoder]) { _shader = shader; if (![self configure]) { return nil; } } return self; } - (BOOL)configure { EAGLContext *glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; if (!glContext) { glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; } if (!glContext) { RTCLogError(@"Failed to create EAGLContext"); return NO; } _glContext = glContext; // GLKView manages a framebuffer for us. _glkView = [[GLKView alloc] initWithFrame:CGRectZero context:_glContext]; _glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888; _glkView.drawableDepthFormat = GLKViewDrawableDepthFormatNone; _glkView.drawableStencilFormat = GLKViewDrawableStencilFormatNone; _glkView.drawableMultisample = GLKViewDrawableMultisampleNone; _glkView.delegate = self; _glkView.layer.masksToBounds = YES; _glkView.enableSetNeedsDisplay = NO; [self addSubview:_glkView]; // Listen to application state in order to clean up OpenGL before app goes // away. NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter]; [notificationCenter addObserver:self selector:@selector(willResignActive) name:UIApplicationWillResignActiveNotification object:nil]; [notificationCenter addObserver:self selector:@selector(didBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil]; // Frames are received on a separate thread, so we poll for current frame // using a refresh rate proportional to screen refresh frequency. This // occurs on the main thread. __weak RTC_OBJC_TYPE(RTCEAGLVideoView) *weakSelf = self; _timer = [[RTCDisplayLinkTimer alloc] initWithTimerHandler:^{ RTC_OBJC_TYPE(RTCEAGLVideoView) *strongSelf = weakSelf; [strongSelf displayLinkTimerDidFire]; }]; if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) { [self setupGL]; } return YES; } - (void)setMultipleTouchEnabled:(BOOL)multipleTouchEnabled { [super setMultipleTouchEnabled:multipleTouchEnabled]; _glkView.multipleTouchEnabled = multipleTouchEnabled; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; UIApplicationState appState = [UIApplication sharedApplication].applicationState; if (appState == UIApplicationStateActive) { [self teardownGL]; } [_timer invalidate]; [self ensureGLContext]; _shader = nil; if (_glContext && [EAGLContext currentContext] == _glContext) { [EAGLContext setCurrentContext:nil]; } } #pragma mark - UIView - (void)setNeedsDisplay { [super setNeedsDisplay]; _isDirty = YES; } - (void)setNeedsDisplayInRect:(CGRect)rect { [super setNeedsDisplayInRect:rect]; _isDirty = YES; } - (void)layoutSubviews { [super layoutSubviews]; _glkView.frame = self.bounds; } #pragma mark - GLKViewDelegate // This method is called when the GLKView's content is dirty and needs to be // redrawn. This occurs on main thread. - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { // The renderer will draw the frame to the framebuffer corresponding to the // one used by `view`. RTC_OBJC_TYPE(RTCVideoFrame) *frame = self.videoFrame; if (!frame || frame.timeStampNs == _lastDrawnFrameTimeStampNs) { return; } RTCVideoRotation rotation = frame.rotation; if(_rotationOverride != nil) { [_rotationOverride getValue: &rotation]; } [self ensureGLContext]; glClear(GL_COLOR_BUFFER_BIT); if ([frame.buffer isKindOfClass:[RTC_OBJC_TYPE(RTCCVPixelBuffer) class]]) { if (!_nv12TextureCache) { _nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContext]; } if (_nv12TextureCache) { [_nv12TextureCache uploadFrameToTextures:frame]; [_shader applyShadingForFrameWithWidth:frame.width height:frame.height rotation:rotation yPlane:_nv12TextureCache.yTexture uvPlane:_nv12TextureCache.uvTexture]; [_nv12TextureCache releaseTextures]; _lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs; } } else { if (!_i420TextureCache) { _i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:_glContext]; } [_i420TextureCache uploadFrameToTextures:frame]; [_shader applyShadingForFrameWithWidth:frame.width height:frame.height rotation:rotation yPlane:_i420TextureCache.yTexture uPlane:_i420TextureCache.uTexture vPlane:_i420TextureCache.vTexture]; _lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs; } } #pragma mark - RTC_OBJC_TYPE(RTCVideoRenderer) // These methods may be called on non-main thread. - (void)setSize:(CGSize)size { __weak RTC_OBJC_TYPE(RTCEAGLVideoView) *weakSelf = self; dispatch_async(dispatch_get_main_queue(), ^{ RTC_OBJC_TYPE(RTCEAGLVideoView) *strongSelf = weakSelf; [strongSelf.delegate videoView:strongSelf didChangeVideoSize:size]; }); } - (void)renderFrame:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame { self.videoFrame = frame; } #pragma mark - Private - (void)displayLinkTimerDidFire { // Don't render unless video frame have changed or the view content // has explicitly been marked dirty. if (!_isDirty && _lastDrawnFrameTimeStampNs == self.videoFrame.timeStampNs) { return; } // Always reset isDirty at this point, even if -[GLKView display] // won't be called in the case the drawable size is empty. _isDirty = NO; // Only call -[GLKView display] if the drawable size is // non-empty. Calling display will make the GLKView setup its // render buffer if necessary, but that will fail with error // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT if size is empty. if (self.bounds.size.width > 0 && self.bounds.size.height > 0) { [_glkView display]; } } - (void)setupGL { [self ensureGLContext]; glDisable(GL_DITHER); _timer.isPaused = NO; } - (void)teardownGL { self.videoFrame = nil; _timer.isPaused = YES; [_glkView deleteDrawable]; [self ensureGLContext]; _nv12TextureCache = nil; _i420TextureCache = nil; } - (void)didBecomeActive { [self setupGL]; } - (void)willResignActive { [self teardownGL]; } - (void)ensureGLContext { NSAssert(_glContext, @"context shouldn't be nil"); if ([EAGLContext currentContext] != _glContext) { [EAGLContext setCurrentContext:_glContext]; } } @end