/* * Copyright 2016 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #import #define RTC_PIXEL_FORMAT GL_LUMINANCE #define SHADER_VERSION #define VERTEX_SHADER_IN "attribute" #define VERTEX_SHADER_OUT "varying" #define FRAGMENT_SHADER_IN "varying" #define FRAGMENT_SHADER_OUT #define FRAGMENT_SHADER_COLOR "gl_FragColor" #define FRAGMENT_SHADER_TEXTURE "texture2D" @class EAGLContext; typedef EAGLContext GlContextType;