/* * Copyright 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef TEST_SCENARIO_AUDIO_STREAM_H_ #define TEST_SCENARIO_AUDIO_STREAM_H_ #include #include #include #include "test/scenario/call_client.h" #include "test/scenario/column_printer.h" #include "test/scenario/network_node.h" #include "test/scenario/scenario_config.h" namespace webrtc { namespace test { // SendAudioStream represents sending of audio. It can be used for starting the // stream if neccessary. class SendAudioStream { public: ~SendAudioStream(); SendAudioStream(const SendAudioStream&) = delete; SendAudioStream& operator=(const SendAudioStream&) = delete; void Start(); void Stop(); void SetMuted(bool mute); ColumnPrinter StatsPrinter(); private: friend class Scenario; friend class AudioStreamPair; friend class ReceiveAudioStream; SendAudioStream(CallClient* sender, AudioStreamConfig config, rtc::scoped_refptr encoder_factory, Transport* send_transport); AudioSendStream* send_stream_ = nullptr; CallClient* const sender_; const AudioStreamConfig config_; uint32_t ssrc_; }; // ReceiveAudioStream represents an audio receiver. It can't be used directly. class ReceiveAudioStream { public: ~ReceiveAudioStream(); ReceiveAudioStream(const ReceiveAudioStream&) = delete; ReceiveAudioStream& operator=(const ReceiveAudioStream&) = delete; void Start(); void Stop(); AudioReceiveStreamInterface::Stats GetStats() const; private: friend class Scenario; friend class AudioStreamPair; ReceiveAudioStream(CallClient* receiver, AudioStreamConfig config, SendAudioStream* send_stream, rtc::scoped_refptr decoder_factory, Transport* feedback_transport); AudioReceiveStreamInterface* receive_stream_ = nullptr; CallClient* const receiver_; const AudioStreamConfig config_; }; // AudioStreamPair represents an audio streaming session. It can be used to // access underlying send and receive classes. It can also be used in calls to // the Scenario class. class AudioStreamPair { public: ~AudioStreamPair(); AudioStreamPair(const AudioStreamPair&) = delete; AudioStreamPair& operator=(const AudioStreamPair&) = delete; SendAudioStream* send() { return &send_stream_; } ReceiveAudioStream* receive() { return &receive_stream_; } private: friend class Scenario; AudioStreamPair(CallClient* sender, rtc::scoped_refptr encoder_factory, CallClient* receiver, rtc::scoped_refptr decoder_factory, AudioStreamConfig config); private: const AudioStreamConfig config_; SendAudioStream send_stream_; ReceiveAudioStream receive_stream_; }; std::vector GetAudioRtpExtensions( const AudioStreamConfig& config); } // namespace test } // namespace webrtc #endif // TEST_SCENARIO_AUDIO_STREAM_H_