/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef TEST_WIN_D3D_RENDERER_H_ #define TEST_WIN_D3D_RENDERER_H_ #include #include #pragma comment(lib, "d3d9.lib") // located in DirectX SDK #include "api/scoped_refptr.h" #include "test/video_renderer.h" namespace webrtc { namespace test { class D3dRenderer : public VideoRenderer { public: static D3dRenderer* Create(const char* window_title, size_t width, size_t height); virtual ~D3dRenderer(); void OnFrame(const webrtc::VideoFrame& frame) override; private: D3dRenderer(size_t width, size_t height); static LRESULT WINAPI WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); bool Init(const char* window_title); void Resize(size_t width, size_t height); void Destroy(); size_t width_, height_; HWND hwnd_; rtc::scoped_refptr d3d_; rtc::scoped_refptr d3d_device_; rtc::scoped_refptr texture_; rtc::scoped_refptr vertex_buffer_; }; } // namespace test } // namespace webrtc #endif // TEST_WIN_D3D_RENDERER_H_