//! SPIR-V transpiler. //! //! The current implementation uses the [shaderc](https://crates.io/crates/shaderc) crate to //! transpile GLSL to SPIR-V. This is not ideal but will provide a default and starting //! implementation. use shaderc; use crate::syntax; use crate::transpiler::glsl as glsl_transpiler; #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] pub enum ShaderKind { TessControl, TessEvaluation, Vertex, Geometry, Fragment, Compute, } impl From for shaderc::ShaderKind { fn from(kind: ShaderKind) -> Self { match kind { ShaderKind::TessControl => shaderc::ShaderKind::TessControl, ShaderKind::TessEvaluation => shaderc::ShaderKind::TessEvaluation, ShaderKind::Vertex => shaderc::ShaderKind::Vertex, ShaderKind::Geometry => shaderc::ShaderKind::Geometry, ShaderKind::Fragment => shaderc::ShaderKind::Fragment, ShaderKind::Compute => shaderc::ShaderKind::Compute, } } } /// Transpile a GLSL AST into a SPIR-V internal buffer and write it to the given buffer. /// /// The current implementation is highly inefficient as it relies on internal allocations and /// [shaderc](https://crates.io/crates/shaderc). /// /// If any error happens while transpiling, they’re returned as an opaque string. pub fn transpile_translation_unit_to_binary( f: &mut F, tu: &syntax::TranslationUnit, kind: ShaderKind, ) -> Result<(), String> where F: std::io::Write, { // write as GLSL in an intermediate buffer let mut glsl_buffer = String::new(); glsl_transpiler::show_translation_unit(&mut glsl_buffer, tu); // pass the GLSL-formatted string to shaderc let mut compiler = shaderc::Compiler::new().unwrap(); let options = shaderc::CompileOptions::new().unwrap(); let kind = kind.into(); let output = compiler .compile_into_spirv(&glsl_buffer, kind, "glsl input", "main", Some(&options)) .map_err(|e| format!("{}", e))?; let _ = f.write_all(output.as_binary_u8()); Ok(()) } /// Transpile a GLSL AST into a SPIR-V internal buffer and write it to the given buffer. /// /// The current implementation is highly inefficient as it relies on internal allocations and /// [shaderc](https://crates.io/crates/shaderc). /// /// If any error happens while transpiling, they’re returned as an opaque string. pub fn transpile_translation_unit( f: &mut F, tu: &syntax::TranslationUnit, kind: ShaderKind, ) -> Result<(), String> where F: std::fmt::Write, { // write as GLSL in an intermediate buffer let mut glsl_buffer = String::new(); glsl_transpiler::show_translation_unit(&mut glsl_buffer, tu); // pass the GLSL-formatted string to shaderc let mut compiler = shaderc::Compiler::new().unwrap(); let options = shaderc::CompileOptions::new().unwrap(); let kind = kind.into(); let output = compiler .compile_into_spirv_assembly(&glsl_buffer, kind, "glsl input", "main", Some(&options)) .map_err(|e| format!("{}", e))?; let _ = f.write_str(&output.as_text()); Ok(()) }