use glam::f32::Vec4; #[repr(C)] pub struct Camera { pub position: Vec4, pub right: Vec4, pub up: Vec4, pub forward: Vec4, } impl Camera { pub fn new() -> Self { Self { position: Vec4::new(0.0, 3.0, 10.0, 0.0), right: Vec4::new(1.0, 0.0, 0.0, 0.0), up: Vec4::new(0.0, 1.0, 0.0, 0.0), forward: Vec4::new(0.0, 0.0, -1.0, 0.0), } } }