extern crate objc; use cocoa::{appkit::NSView, base::id as cocoa_id}; use core_graphics_types::geometry::CGSize; use metal::*; use objc::{rc::autoreleasepool, runtime::YES}; use std::mem; use winit::{ event::{Event, WindowEvent}, event_loop::ControlFlow, platform::macos::WindowExtMacOS, }; pub mod camera; pub mod geometry; pub mod renderer; pub mod scene; fn find_raytracing_supporting_device() -> Device { for device in Device::all() { if !device.supports_raytracing() { continue; } if device.is_low_power() { continue; } return device; } panic!("No device in this machine supports raytracing!") } fn main() { let events_loop = winit::event_loop::EventLoop::new(); let size = winit::dpi::LogicalSize::new(800, 600); let window = winit::window::WindowBuilder::new() .with_inner_size(size) .with_title("Metal Raytracing Example".to_string()) .build(&events_loop) .unwrap(); let device = find_raytracing_supporting_device(); let layer = MetalLayer::new(); layer.set_device(&device); layer.set_pixel_format(MTLPixelFormat::RGBA16Float); layer.set_presents_with_transaction(false); unsafe { let view = window.ns_view() as cocoa_id; view.setWantsLayer(YES); view.setLayer(mem::transmute(layer.as_ref())); } let draw_size = window.inner_size(); let cg_size = CGSize::new(draw_size.width as f64, draw_size.height as f64); layer.set_drawable_size(cg_size); let mut renderer = renderer::Renderer::new(device); renderer.window_resized(cg_size); events_loop.run(move |event, _, control_flow| { autoreleasepool(|| { *control_flow = ControlFlow::Poll; match event { Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, WindowEvent::Resized(size) => { let size = CGSize::new(size.width as f64, size.height as f64); layer.set_drawable_size(size); renderer.window_resized(size); } _ => (), }, Event::MainEventsCleared => { window.request_redraw(); } Event::RedrawRequested(_) => { renderer.draw(&layer); } _ => {} } }); }); }