/*! Frontend parsers that consume binary and text shaders and load them into [`Module`](super::Module)s. */ mod interpolator; mod type_gen; #[cfg(feature = "glsl-in")] pub mod glsl; #[cfg(feature = "spv-in")] pub mod spv; #[cfg(feature = "wgsl-in")] pub mod wgsl; use crate::{ arena::{Arena, Handle, UniqueArena}, proc::{ResolveContext, ResolveError, TypeResolution}, FastHashMap, }; use std::ops; /// A table of types for an `Arena`. /// /// A front end can use a `Typifier` to get types for an arena's expressions /// while it is still contributing expressions to it. At any point, you can call /// [`typifier.grow(expr, arena, ctx)`], where `expr` is a `Handle` /// referring to something in `arena`, and the `Typifier` will resolve the types /// of all the expressions up to and including `expr`. Then you can write /// `typifier[handle]` to get the type of any handle at or before `expr`. /// /// Note that `Typifier` does *not* build an `Arena` as a part of its /// usual operation. Ideally, a module's type arena should only contain types /// actually needed by `Handle`s elsewhere in the module — functions, /// variables, [`Compose`] expressions, other types, and so on — so we don't /// want every little thing that occurs as the type of some intermediate /// expression to show up there. /// /// Instead, `Typifier` accumulates a [`TypeResolution`] for each expression, /// which refers to the `Arena` in the [`ResolveContext`] passed to `grow` /// as needed. [`TypeResolution`] is a lightweight representation for /// intermediate types like this; see its documentation for details. /// /// If you do need to register a `Typifier`'s conclusion in an `Arena` /// (say, for a [`LocalVariable`] whose type you've inferred), you can use /// [`register_type`] to do so. /// /// [`typifier.grow(expr, arena)`]: Typifier::grow /// [`register_type`]: Typifier::register_type /// [`Compose`]: crate::Expression::Compose /// [`LocalVariable`]: crate::LocalVariable #[derive(Debug, Default)] pub struct Typifier { resolutions: Vec, } impl Typifier { pub const fn new() -> Self { Typifier { resolutions: Vec::new(), } } pub fn reset(&mut self) { self.resolutions.clear() } pub fn get<'a>( &'a self, expr_handle: Handle, types: &'a UniqueArena, ) -> &'a crate::TypeInner { self.resolutions[expr_handle.index()].inner_with(types) } /// Add an expression's type to an `Arena`. /// /// Add the type of `expr_handle` to `types`, and return a `Handle` /// referring to it. /// /// # Note /// /// If you just need a [`TypeInner`] for `expr_handle`'s type, consider /// using `typifier[expression].inner_with(types)` instead. Calling /// [`TypeResolution::inner_with`] often lets us avoid adding anything to /// the arena, which can significantly reduce the number of types that end /// up in the final module. /// /// [`TypeInner`]: crate::TypeInner pub fn register_type( &self, expr_handle: Handle, types: &mut UniqueArena, ) -> Handle { match self[expr_handle].clone() { TypeResolution::Handle(handle) => handle, TypeResolution::Value(inner) => { types.insert(crate::Type { name: None, inner }, crate::Span::UNDEFINED) } } } /// Grow this typifier until it contains a type for `expr_handle`. pub fn grow( &mut self, expr_handle: Handle, expressions: &Arena, ctx: &ResolveContext, ) -> Result<(), ResolveError> { if self.resolutions.len() <= expr_handle.index() { for (eh, expr) in expressions.iter().skip(self.resolutions.len()) { //Note: the closure can't `Err` by construction let resolution = ctx.resolve(expr, |h| Ok(&self.resolutions[h.index()]))?; log::debug!("Resolving {:?} = {:?} : {:?}", eh, expr, resolution); self.resolutions.push(resolution); } } Ok(()) } /// Recompute the type resolution for `expr_handle`. /// /// If the type of `expr_handle` hasn't yet been calculated, call /// [`grow`](Self::grow) to ensure it is covered. /// /// In either case, when this returns, `self[expr_handle]` should be an /// updated type resolution for `expr_handle`. pub fn invalidate( &mut self, expr_handle: Handle, expressions: &Arena, ctx: &ResolveContext, ) -> Result<(), ResolveError> { if self.resolutions.len() <= expr_handle.index() { self.grow(expr_handle, expressions, ctx) } else { let expr = &expressions[expr_handle]; //Note: the closure can't `Err` by construction let resolution = ctx.resolve(expr, |h| Ok(&self.resolutions[h.index()]))?; self.resolutions[expr_handle.index()] = resolution; Ok(()) } } } impl ops::Index> for Typifier { type Output = TypeResolution; fn index(&self, handle: Handle) -> &Self::Output { &self.resolutions[handle.index()] } } /// Type representing a lexical scope, associating a name to a single variable /// /// The scope is generic over the variable representation and name representation /// in order to allow larger flexibility on the frontends on how they might /// represent them. type Scope = FastHashMap; /// Structure responsible for managing variable lookups and keeping track of /// lexical scopes /// /// The symbol table is generic over the variable representation and its name /// to allow larger flexibility on the frontends on how they might represent them. /// /// ``` /// use naga::front::SymbolTable; /// /// // Create a new symbol table with `u32`s representing the variable /// let mut symbol_table: SymbolTable<&str, u32> = SymbolTable::default(); /// /// // Add two variables named `var1` and `var2` with 0 and 2 respectively /// symbol_table.add("var1", 0); /// symbol_table.add("var2", 2); /// /// // Check that `var1` exists and is `0` /// assert_eq!(symbol_table.lookup("var1"), Some(&0)); /// /// // Push a new scope and add a variable to it named `var1` shadowing the /// // variable of our previous scope /// symbol_table.push_scope(); /// symbol_table.add("var1", 1); /// /// // Check that `var1` now points to the new value of `1` and `var2` still /// // exists with its value of `2` /// assert_eq!(symbol_table.lookup("var1"), Some(&1)); /// assert_eq!(symbol_table.lookup("var2"), Some(&2)); /// /// // Pop the scope /// symbol_table.pop_scope(); /// /// // Check that `var1` now refers to our initial variable with value `0` /// assert_eq!(symbol_table.lookup("var1"), Some(&0)); /// ``` /// /// Scopes are ordered as a LIFO stack so a variable defined in a later scope /// with the same name as another variable defined in a earlier scope will take /// precedence in the lookup. Scopes can be added with [`push_scope`] and /// removed with [`pop_scope`]. /// /// A root scope is added when the symbol table is created and must always be /// present. Trying to pop it will result in a panic. /// /// Variables can be added with [`add`] and looked up with [`lookup`]. Adding a /// variable will do so in the currently active scope and as mentioned /// previously a lookup will search from the current scope to the root scope. /// /// [`push_scope`]: Self::push_scope /// [`pop_scope`]: Self::push_scope /// [`add`]: Self::add /// [`lookup`]: Self::lookup pub struct SymbolTable { /// Stack of lexical scopes. Not all scopes are active; see [`cursor`]. /// /// [`cursor`]: Self::cursor scopes: Vec>, /// Limit of the [`scopes`] stack (exclusive). By using a separate value for /// the stack length instead of `Vec`'s own internal length, the scopes can /// be reused to cache memory allocations. /// /// [`scopes`]: Self::scopes cursor: usize, } impl SymbolTable { /// Adds a new lexical scope. /// /// All variables declared after this point will be added to this scope /// until another scope is pushed or [`pop_scope`] is called, causing this /// scope to be removed along with all variables added to it. /// /// [`pop_scope`]: Self::pop_scope pub fn push_scope(&mut self) { // If the cursor is equal to the scope's stack length then we need to // push another empty scope. Otherwise we can reuse the already existing // scope. if self.scopes.len() == self.cursor { self.scopes.push(FastHashMap::default()) } else { self.scopes[self.cursor].clear(); } self.cursor += 1; } /// Removes the current lexical scope and all its variables /// /// # PANICS /// - If the current lexical scope is the root scope pub fn pop_scope(&mut self) { // Despite the method title, the variables are only deleted when the // scope is reused. This is because while a clear is inevitable if the // scope needs to be reused, there are cases where the scope might be // popped and not reused, i.e. if another scope with the same nesting // level is never pushed again. assert!(self.cursor != 1, "Tried to pop the root scope"); self.cursor -= 1; } } impl SymbolTable where Name: std::hash::Hash + Eq, { /// Perform a lookup for a variable named `name`. /// /// As stated in the struct level documentation the lookup will proceed from /// the current scope to the root scope, returning `Some` when a variable is /// found or `None` if there doesn't exist a variable with `name` in any /// scope. pub fn lookup(&self, name: &Q) -> Option<&Var> where Name: std::borrow::Borrow, Q: std::hash::Hash + Eq, { // Iterate backwards trough the scopes and try to find the variable for scope in self.scopes[..self.cursor].iter().rev() { if let Some(var) = scope.get(name) { return Some(var); } } None } /// Adds a new variable to the current scope. /// /// Returns the previous variable with the same name in this scope if it /// exists, so that the frontend might handle it in case variable shadowing /// is disallowed. pub fn add(&mut self, name: Name, var: Var) -> Option { self.scopes[self.cursor - 1].insert(name, var) } /// Adds a new variable to the root scope. /// /// This is used in GLSL for builtins which aren't known in advance and only /// when used for the first time, so there must be a way to add those /// declarations to the root unconditionally from the current scope. /// /// Returns the previous variable with the same name in the root scope if it /// exists, so that the frontend might handle it in case variable shadowing /// is disallowed. pub fn add_root(&mut self, name: Name, var: Var) -> Option { self.scopes[0].insert(name, var) } } impl Default for SymbolTable { /// Constructs a new symbol table with a root scope fn default() -> Self { Self { scopes: vec![FastHashMap::default()], cursor: 1, } } } use std::fmt; impl fmt::Debug for SymbolTable { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.write_str("SymbolTable ")?; f.debug_list() .entries(self.scopes[..self.cursor].iter()) .finish() } }