#![allow(dead_code)] use std::{mem, time::Instant}; use neqo_common::qinfo; use neqo_crypto::{ AntiReplay, AuthenticationStatus, Client, HandshakeState, RecordList, Res, ResumptionToken, SecretAgent, Server, ZeroRttCheckResult, ZeroRttChecker, }; use test_fixture::{anti_replay, fixture_init, now}; /// Consume records until the handshake state changes. pub fn forward_records( now: Instant, agent: &mut SecretAgent, records_in: RecordList, ) -> Res { let mut expected_state = match agent.state() { HandshakeState::New => HandshakeState::New, _ => HandshakeState::InProgress, }; let mut records_out = RecordList::default(); for record in records_in { assert_eq!(records_out.len(), 0); assert_eq!(*agent.state(), expected_state); records_out = agent.handshake_raw(now, Some(record))?; expected_state = HandshakeState::InProgress; } Ok(records_out) } fn handshake(now: Instant, client: &mut SecretAgent, server: &mut SecretAgent) { let mut a = client; let mut b = server; let mut records = a.handshake_raw(now, None).unwrap(); let is_done = |agent: &mut SecretAgent| agent.state().is_final(); while !is_done(b) { records = if let Ok(r) = forward_records(now, b, records) { r } else { // TODO(mt) take the alert generated by the failed handshake // and allow it to be sent to the peer. return; }; if *b.state() == HandshakeState::AuthenticationPending { b.authenticated(AuthenticationStatus::Ok); records = if let Ok(r) = b.handshake_raw(now, None) { r } else { // TODO(mt) - as above. return; } } mem::swap(&mut a, &mut b); } } pub fn connect_at(now: Instant, client: &mut SecretAgent, server: &mut SecretAgent) { handshake(now, client, server); qinfo!("client: {:?}", client.state()); qinfo!("server: {:?}", server.state()); assert!(client.state().is_connected()); assert!(server.state().is_connected()); } pub fn connect(client: &mut SecretAgent, server: &mut SecretAgent) { connect_at(now(), client, server); } pub fn connect_fail(client: &mut SecretAgent, server: &mut SecretAgent) { handshake(now(), client, server); assert!(!client.state().is_connected()); assert!(!server.state().is_connected()); } #[derive(Clone, Copy, Debug)] pub enum Resumption { WithoutZeroRtt, WithZeroRtt, } pub const ZERO_RTT_TOKEN_DATA: &[u8] = b"zero-rtt-token"; #[derive(Debug)] pub struct PermissiveZeroRttChecker { resuming: bool, } impl Default for PermissiveZeroRttChecker { fn default() -> Self { Self { resuming: true } } } impl ZeroRttChecker for PermissiveZeroRttChecker { fn check(&self, token: &[u8]) -> ZeroRttCheckResult { if self.resuming { assert_eq!(ZERO_RTT_TOKEN_DATA, token); } else { assert!(token.is_empty()); } ZeroRttCheckResult::Accept } } fn zero_rtt_setup( mode: Resumption, client: &mut Client, server: &mut Server, ) -> Option { if let Resumption::WithZeroRtt = mode { client.enable_0rtt().expect("should enable 0-RTT on client"); let anti_replay = anti_replay(); server .enable_0rtt( &anti_replay, 0xffff_ffff, Box::new(PermissiveZeroRttChecker { resuming: false }), ) .expect("should enable 0-RTT on server"); Some(anti_replay) } else { None } } pub fn resumption_setup(mode: Resumption) -> (Option, ResumptionToken) { fixture_init(); let mut client = Client::new("server.example", true).expect("should create client"); let mut server = Server::new(&["key"]).expect("should create server"); let anti_replay = zero_rtt_setup(mode, &mut client, &mut server); connect(&mut client, &mut server); assert!(!client.info().unwrap().resumed()); assert!(!server.info().unwrap().resumed()); assert!(!client.info().unwrap().early_data_accepted()); assert!(!server.info().unwrap().early_data_accepted()); let server_records = server .send_ticket(now(), ZERO_RTT_TOKEN_DATA) .expect("ticket sent"); assert_eq!(server_records.len(), 1); let client_records = client .handshake_raw(now(), server_records.into_iter().next()) .expect("records ingested"); assert_eq!(client_records.len(), 0); // `client` is about to go out of scope, // but we only need to keep the resumption token, so clone it. let token = client.resumption_token().expect("token is present"); (anti_replay, token) }