// Copyright 2013 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Author: dsites@google.com (Dick Sites) // Compile this in instead of debug.cc to remove code for debug output // #include "debug.h" #include using namespace std; namespace CLD2 { string GetPlainEscapedText(const string& txt) {return string("");} string GetHtmlEscapedText(const string& txt) {return string("");} string GetColorHtmlEscapedText(Language lang, const string& txt) { return string(""); } string GetLangColorHtmlEscapedText(Language lang, const string& txt) { return string(""); } // For showing one chunk // Print debug output for one scored chunk // Optionally print out per-chunk scoring information // In degenerate cases, hitbuffer and cspan can be NULL void CLD2_Debug(const char* text, int lo_offset, int hi_offset, bool more_to_come, bool score_cjk, const ScoringHitBuffer* hitbuffer, const ScoringContext* scoringcontext, const ChunkSpan* cspan, const ChunkSummary* chunksummary) {} // For showing all chunks void CLD2_Debug2(const char* text, bool more_to_come, bool score_cjk, const ScoringHitBuffer* hitbuffer, const ScoringContext* scoringcontext, const SummaryBuffer* summarybuffer) {} void DumpResultChunkVector(FILE* f, const char* src, ResultChunkVector* resultchunkvector) {} } // End namespace CLD2