import sprites let sempty = Sprite(initialPosition: nil) assert( sempty.getPosition() == Point(x: 0, y: 0)) let s = Sprite(initialPosition: Point(x: 0, y: 1)) assert( s.getPosition() == Point(x: 0, y: 1)) s.moveTo(position: Point(x: 1.0, y: 2.0)) assert( s.getPosition() == Point(x: 1, y: 2)) s.moveBy(direction: Vector(dx: -4, dy: 2)) assert( s.getPosition() == Point(x: -3, y: 4)) let srel = Sprite.newRelativeTo(reference: Point(x: 0.0, y: 1.0), direction: Vector(dx: 1, dy: 1.5)) assert( srel.getPosition() == Point(x: 1.0, y: 2.5) )