/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #import #include #include #include "mozilla/Sprintf.h" #include "progressui.h" #include "readstrings.h" #include "updatererrors.h" #define TIMER_INTERVAL 0.2 static float sProgressVal; // between 0 and 100 static BOOL sQuit = NO; static BOOL sIndeterminate = NO; static StringTable sLabels; static const char* sUpdatePath; @interface UpdaterUI : NSObject { IBOutlet NSProgressIndicator* progressBar; IBOutlet NSTextField* progressTextField; } @end @implementation UpdaterUI - (void)awakeFromNib { NSWindow* w = [progressBar window]; [w setTitle:[NSString stringWithUTF8String:sLabels.title.get()]]; [progressTextField setStringValue:[NSString stringWithUTF8String:sLabels.info.get()]]; NSRect origTextFrame = [progressTextField frame]; [progressTextField sizeToFit]; int widthAdjust = progressTextField.frame.size.width - origTextFrame.size.width; if (widthAdjust > 0) { NSRect f; f.size.width = w.frame.size.width + widthAdjust; f.size.height = w.frame.size.height; [w setFrame:f display:YES]; } [w center]; [progressBar setIndeterminate:sIndeterminate]; [progressBar setDoubleValue:0.0]; [[NSTimer scheduledTimerWithTimeInterval:TIMER_INTERVAL target:self selector:@selector(updateProgressUI:) userInfo:nil repeats:YES] retain]; // Make sure we are on top initially [NSApp activateIgnoringOtherApps:YES]; } // called when the timer goes off - (void)updateProgressUI:(NSTimer*)aTimer { if (sQuit) { [aTimer invalidate]; [aTimer release]; // It seems to be necessary to activate and hide ourselves before we stop, // otherwise the "run" method will not return until the user focuses some // other app. The activate step is necessary if we are not the active app. // This is a big hack, but it seems to do the trick. [NSApp activateIgnoringOtherApps:YES]; [NSApp hide:self]; [NSApp stop:self]; } float progress = sProgressVal; [progressBar setDoubleValue:(double)progress]; } // leave this as returning a BOOL instead of NSApplicationTerminateReply // for backward compatibility - (BOOL)applicationShouldTerminate:(NSApplication*)sender { return sQuit; } @end int InitProgressUI(int* pargc, char*** pargv) { sUpdatePath = (*pargv)[1]; return 0; } int ShowProgressUI(bool indeterminate) { if (!sUpdatePath) { // InitProgressUI was never called. return -1; } // Only show the Progress UI if the process is taking a significant amount of // time where a significant amount of time is defined as .5 seconds after // ShowProgressUI is called sProgress is less than 70. usleep(500000); if (sQuit || sProgressVal > 70.0f) { return 0; } char path[PATH_MAX]; SprintfLiteral(path, "%s/updater.ini", sUpdatePath); if (ReadStrings(path, &sLabels) != OK) { return -1; } sIndeterminate = indeterminate; [NSApplication sharedApplication]; [[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp topLevelObjects:nil]; [NSApp run]; return 0; } // Called on a background thread void QuitProgressUI() { sQuit = YES; } // Called on a background thread void UpdateProgressUI(float progress) { sProgressVal = progress; // 32-bit writes are atomic }