/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_widget_VsyncDispatcher_h #define mozilla_widget_VsyncDispatcher_h #include "mozilla/DataMutex.h" #include "mozilla/TimeStamp.h" #include "nsISupportsImpl.h" #include "nsTArray.h" #include "mozilla/RefPtr.h" #include "VsyncSource.h" namespace mozilla { class VsyncObserver { NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING public: // The method is called when a vsync occurs. // In general, this vsync notification will occur on the hardware vsync // thread from VsyncSource. But it might also be called on PVsync ipc thread // if this notification is cross process. Thus all observer should check the // thread model before handling the real task. virtual void NotifyVsync(const VsyncEvent& aVsync) = 0; protected: VsyncObserver() = default; virtual ~VsyncObserver() = default; }; // VsyncObserver class VsyncDispatcher; // Used to dispatch vsync events in the parent process to compositors. // // When the compositor is in-process, CompositorWidgets own a // CompositorVsyncDispatcher, and directly attach the compositor's observer // to it. // // When the compositor is out-of-process, the CompositorWidgetDelegate owns // the vsync dispatcher instead. The widget receives vsync observer/unobserve // commands via IPDL, and uses this to attach a CompositorWidgetVsyncObserver. // This observer forwards vsync notifications (on the vsync thread) to a // dedicated vsync I/O thread, which then forwards the notification to the // compositor thread in the compositor process. class CompositorVsyncDispatcher final : public VsyncObserver { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorVsyncDispatcher, override) public: explicit CompositorVsyncDispatcher(RefPtr aVsyncDispatcher); // Called on the vsync thread when a hardware vsync occurs void NotifyVsync(const VsyncEvent& aVsync) override; // Compositor vsync observers must be added/removed on the compositor thread void SetCompositorVsyncObserver(VsyncObserver* aVsyncObserver); void Shutdown(); private: virtual ~CompositorVsyncDispatcher(); void ObserveVsync(bool aEnable); RefPtr mVsyncDispatcher; Mutex mCompositorObserverLock MOZ_UNANNOTATED; RefPtr mCompositorVsyncObserver; bool mDidShutdown; }; // Dispatch vsync events to various observers. This is used by: // - CompositorVsyncDispatcher // - Parent process refresh driver timers // - IPC for content process refresh driver timers (VsyncParent <-> // VsyncMainChild) // - IPC for content process worker requestAnimationFrame (VsyncParent <-> // VsyncWorkerChild) // // This class is only used in the parent process. // There is one global vsync dispatcher which is managed by gfxPlatform. // On Linux Wayland, there is also one vsync source and vsync dispatcher per // widget. // A vsync dispatcher can swap out its underlying VsyncSource. This happens, for // example, when the layout.frame_rate pref is modified, causing us to switch // between hardware vsync and software vsync. class VsyncDispatcher final { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncDispatcher) public: explicit VsyncDispatcher(gfx::VsyncSource* aVsyncSource); // Please check CompositorVsyncDispatcher::NotifyVsync(). void NotifyVsync(const VsyncEvent& aVsync); // Swap out the underlying vsync source. Can be called on any thread. // aVsyncSource must be non-null. void SetVsyncSource(gfx::VsyncSource* aVsyncSource); // Always non-null. RefPtr GetCurrentVsyncSource(); TimeDuration GetVsyncRate(); // Add a vsync observer to this dispatcher. This is a no-op if the observer is // already registered. Can be called from any thread. void AddVsyncObserver(VsyncObserver* aVsyncObserver); // Remove a vsync observer from this dispatcher. This is a no-op if the // observer is not registered. Can be called from any thread. void RemoveVsyncObserver(VsyncObserver* aVsyncObserver); // Add and remove an observer for vsync which can only be notified on the // main thread. Note that keeping an observer registered means vsync will keep // firing, which may impact power usage. So this is intended only for "short // term" vsync observers. // These methods must be called on the parent process main thread, and the // observer will likewise be notified on the parent process main thread. void AddMainThreadObserver(VsyncObserver* aObserver); void RemoveMainThreadObserver(VsyncObserver* aObserver); private: virtual ~VsyncDispatcher(); // Can be called on any thread. void UpdateVsyncStatus(); // Can only be called on the main thread. void NotifyMainThreadObservers(VsyncEvent aEvent); struct State { explicit State(gfx::VsyncSource* aVsyncSource) : mCurrentVsyncSource(aVsyncSource) {} State(State&&) = default; ~State() = default; nsTArray> mObservers; nsTArray> mMainThreadObservers; VsyncId mLastVsyncIdSentToMainThread; VsyncId mLastMainThreadProcessedVsyncId; // Always non-null. RefPtr mCurrentVsyncSource; // The number of skipped vsyncs since the last non-skipped vsync. // Reset to zero every n vsyncs, where n is given by the pref // gfx.display.frame-rate-divisor. int32_t mVsyncSkipCounter = 0; bool mIsObservingVsync = false; }; DataMutex mState; }; } // namespace mozilla #endif // mozilla_widget_VsyncDispatcher_h