/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WinHandleWatcher_h__ #define WinHandleWatcher_h__ #include #include "mozilla/AlreadyAddRefed.h" #include "mozilla/RefPtr.h" #include "mozilla/UniquePtr.h" #include "nsIEventTarget.h" #include "nsIRunnable.h" #include "nsIThread.h" #include "nsThreadUtils.h" namespace mozilla { /////////////////////////////////////////////////////////////////////// // HandleWatcher // // Enqueues a task onto an event target when a watched Win32 synchronization // object [1] enters the signaled state. // // The HandleWatcher must be stopped before either it or the synchronization // object is destroyed. // ////// // // Example of use: // // ``` // class MyClass { // /* ... */ // // HANDLE CreateThing(); // void OnComplete(); // public: // void Fire() { // mHandle.set(CreateThing()); // mWatcher.Watch( // mHandle.get(), NS_GetCurrentThread(), // (or any other thread) // NS_NewRunnableFunction("OnComplete", [this] { OnComplete(); })); // } // // ~MyClass() { mWatcher.Stop(); } // // HandleWatcher mWatcher; // HandlePtr mHandle; // calls ::CloseHandle() on destruction // }; // ``` // // Note: this example demonstrates why an explicit `Stop()` is necessary in // MyClass's destructor. Without it, the `HandlePtr` would destroy the HANDLE -- // and possibly whatever other data `OnComplete()` depends on -- before the // watch was stopped! // // Rather than make code correctness silently dependent on member object order, // we require that HandleWatcher already be stopped at its destruction time. // (This does not guarantee correctness, as the task may still reference a // partially-destroyed transitive owner; but, short of RIIR, a guarantee of // correctness is probably not possible here.) // ////// // // [1]https://learn.microsoft.com/en-us/windows/win32/sync/synchronization-objects class HandleWatcher { public: class Impl; HandleWatcher(); ~HandleWatcher(); HandleWatcher(HandleWatcher const&) = delete; HandleWatcher& operator=(HandleWatcher const&) = delete; HandleWatcher(HandleWatcher&&) noexcept; HandleWatcher& operator=(HandleWatcher&&) noexcept; // Watches the given Win32 HANDLE, which must be a synchronization object. As // soon as the HANDLE is signaled, posts `aRunnable` to `aTarget`. // // `aHandle` is merely borrowed for the duration of the watch: the // HandleWatcher does not attempt to close it, and its lifetime must exceed // that of the watch. // // If the watch is stopped for any reason other than completion, `aRunnable` // is released immediately, on the same thread from which the Watch was // stopped. // // The watch is stopped when any of the following occurs: // * `Stop()` is called. // * `Watch()` is called again, even without an intervening `Stop()`. // * This object is destroyed. // * `aTarget` shuts down. // * `aHandle` becomes signaled. // void Watch(HANDLE aHandle, nsIEventTarget* aTarget, already_AddRefed aRunnable); // Cancels the current watch, if any. // // Idempotent. Thread-safe with respect to other calls of `Stop()`. void Stop(); // Potentially racy. Only intended for tests. bool IsStopped(); private: RefPtr mImpl; }; } // namespace mozilla #endif // WinHandleWatcher_h__