/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsIEventTarget.idl" #include "nsIThread.idl" [uuid(ef194cab-3f86-4b61-b132-e5e96a79e5d1)] interface nsIThreadPoolListener : nsISupports { /** * Called when a new thread is created by the thread pool. The notification * happens on the newly-created thread. */ void onThreadCreated(); /** * Called when a thread is about to be destroyed by the thread pool. The * notification happens on the thread that is about to be destroyed. */ void onThreadShuttingDown(); }; /** * An interface to a thread pool. A thread pool creates a limited number of * anonymous (unnamed) worker threads. An event dispatched to the thread pool * will be run on the next available worker thread. */ [rust_sync, uuid(76ce99c9-8e43-489a-9789-f27cc4424965)] interface nsIThreadPool : nsIEventTarget { /** * Set the entire pool's QoS priority. If the priority has not changed, do nothing. * Existing threads will update their QoS priority the next time they become * active, and newly created threads will set this QoS priority upon creation. */ [noscript] void setQoSForThreads(in nsIThread_QoSPriority aPriority); /** * Shutdown the thread pool. This method may not be executed from any thread * in the thread pool. Instead, it is meant to be executed from another * thread (usually the thread that created this thread pool). When this * function returns, the thread pool and all of its threads will be shutdown, * and it will no longer be possible to dispatch tasks to the thread pool. * * As a side effect, events on the current thread will be processed. */ void shutdown(); /** * Shutdown the thread pool, but only wait for aTimeoutMs. After the timeout * expires, any threads that have not shutdown yet are leaked and will not * block shutdown. * * This method should only be used at during shutdown to cleanup threads that * made blocking calls to code outside our control, and can't be safely * terminated. We choose to leak them intentionally to avoid a shutdown hang. */ [noscript] void shutdownWithTimeout(in long aTimeoutMs); /** * Get/set the maximum number of threads allowed at one time in this pool. */ attribute unsigned long threadLimit; /** * Get/set the maximum number of idle threads kept alive. */ attribute unsigned long idleThreadLimit; /** * Get/set the amount of time in milliseconds before an idle thread is * destroyed. */ attribute unsigned long idleThreadTimeout; /** * If set to true the idle timeout will be calculated as idleThreadTimeout * divideded by the number of idle threads at the moment. This may help * save memory allocations but still keep reasonable amount of idle threads. * Default is false, use |idleThreadTimeout| for all threads. */ attribute boolean idleThreadTimeoutRegressive; /** * Get/set the number of bytes reserved for the stack of all threads in * the pool. By default this is nsIThreadManager::DEFAULT_STACK_SIZE. */ attribute unsigned long threadStackSize; /** * An optional listener that will be notified when a thread is created or * destroyed in the course of the thread pool's operation. * * A listener will only receive notifications about threads created after the * listener is set so it is recommended that the consumer set the listener * before dispatching the first event. A listener that receives an * onThreadCreated() notification is guaranteed to always receive the * corresponding onThreadShuttingDown() notification. * * The thread pool takes ownership of the listener and releases it when the * shutdown() method is called. Threads created after the listener is set will * also take ownership of the listener so that the listener will be kept alive * long enough to receive the guaranteed onThreadShuttingDown() notification. */ attribute nsIThreadPoolListener listener; /** * Set the label for threads in the pool. All threads will be named * " #", where is a serial number. */ void setName(in ACString aName); };