/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsThread_h__ #define nsThread_h__ #include "MainThreadUtils.h" #include "mozilla/AlreadyAddRefed.h" #include "mozilla/Atomics.h" #include "mozilla/Attributes.h" #include "mozilla/DataMutex.h" #include "mozilla/EventQueue.h" #include "mozilla/LinkedList.h" #include "mozilla/MemoryReporting.h" #include "mozilla/Mutex.h" #include "mozilla/NotNull.h" #include "mozilla/RefPtr.h" #include "mozilla/TaskDispatcher.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "nsIDirectTaskDispatcher.h" #include "nsIEventTarget.h" #include "nsISerialEventTarget.h" #include "nsISupportsPriority.h" #include "nsIThread.h" #include "nsIThreadInternal.h" #include "nsTArray.h" namespace mozilla { class CycleCollectedJSContext; class DelayedRunnable; class SynchronizedEventQueue; class ThreadEventQueue; class ThreadEventTarget; template class Array; } // namespace mozilla using mozilla::NotNull; class nsIRunnable; class nsThreadShutdownContext; // See https://www.w3.org/TR/longtasks #define W3_LONGTASK_BUSY_WINDOW_MS 50 // Time a Runnable executes before we accumulate telemetry on it #define LONGTASK_TELEMETRY_MS 30 // A class for managing performance counter state. namespace mozilla { class PerformanceCounterState { public: explicit PerformanceCounterState( const uint32_t& aNestedEventLoopDepthRef, bool aIsMainThread = false, const Maybe& aLongTaskLength = Nothing()) : mNestedEventLoopDepth(aNestedEventLoopDepthRef), mIsMainThread(aIsMainThread), mLongTaskLength(aLongTaskLength), // Does it really make sense to initialize these to "now" when we // haven't run any tasks? mLastLongTaskEnd(TimeStamp::Now()), mLastLongNonIdleTaskEnd(mLastLongTaskEnd) {} class Snapshot { public: Snapshot(uint32_t aOldEventLoopDepth, bool aOldIsIdleRunnable) : mOldEventLoopDepth(aOldEventLoopDepth), mOldIsIdleRunnable(aOldIsIdleRunnable) {} Snapshot(const Snapshot&) = default; Snapshot(Snapshot&&) = default; private: friend class PerformanceCounterState; const uint32_t mOldEventLoopDepth; const bool mOldIsIdleRunnable; }; // Notification that a runnable is about to run. This captures a snapshot of // our current state before we reset to prepare for the new runnable. This // muast be called after mNestedEventLoopDepth has been incremented for the // runnable execution. The performance counter passed in should be the one // for the relevant runnable and may be null. aIsIdleRunnable should be true // if and only if the runnable has idle priority. Snapshot RunnableWillRun(TimeStamp aNow, bool aIsIdleRunnable); // Notification that a runnable finished executing. This must be passed the // snapshot that RunnableWillRun returned for the same runnable. This must be // called before mNestedEventLoopDepth is decremented after the runnable's // execution. void RunnableDidRun(const nsCString& aName, Snapshot&& aSnapshot); const TimeStamp& LastLongTaskEnd() const { return mLastLongTaskEnd; } const TimeStamp& LastLongNonIdleTaskEnd() const { return mLastLongNonIdleTaskEnd; } private: // Called to report accumulated time, as needed, when we're about to run a // runnable or just finished running one. void MaybeReportAccumulatedTime(const nsCString& aName, TimeStamp aNow); // Whether the runnable we are about to run, or just ran, is a nested // runnable, in the sense that there is some other runnable up the stack // spinning the event loop. This must be called before we change our // mCurrentEventLoopDepth (when about to run a new event) or after we restore // it (after we ran one). bool IsNestedRunnable() const { return mNestedEventLoopDepth > mCurrentEventLoopDepth; } // The event loop depth of the currently running runnable. Set to the max // value of a uint32_t when there is no runnable running, so when starting to // run a toplevel (not nested) runnable IsNestedRunnable() will test false. uint32_t mCurrentEventLoopDepth = std::numeric_limits::max(); // A reference to the nsThread's mNestedEventLoopDepth, so we can // see what it is right now. const uint32_t& mNestedEventLoopDepth; // A boolean that indicates whether the currently running runnable is an idle // runnable. Only has a useful value between RunnableWillRun() being called // and RunnableDidRun() returning. bool mCurrentRunnableIsIdleRunnable = false; // Whether we're attached to the mainthread nsThread. const bool mIsMainThread; // what is considered a LongTask (in ms) const Maybe mLongTaskLength; // The timestamp from which time to be accounted for should be measured. This // can be the start of a runnable running or the end of a nested runnable // running. TimeStamp mCurrentTimeSliceStart; // Information about when long tasks last ended. TimeStamp mLastLongTaskEnd; TimeStamp mLastLongNonIdleTaskEnd; }; } // namespace mozilla // A native thread class nsThread : public nsIThreadInternal, public nsISupportsPriority, public nsIDirectTaskDispatcher, private mozilla::LinkedListElement { friend mozilla::LinkedList; friend mozilla::LinkedListElement; public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSIEVENTTARGET_FULL NS_DECL_NSITHREAD NS_DECL_NSITHREADINTERNAL NS_DECL_NSISUPPORTSPRIORITY NS_DECL_NSIDIRECTTASKDISPATCHER enum MainThreadFlag { MAIN_THREAD, NOT_MAIN_THREAD }; nsThread(NotNull aQueue, MainThreadFlag aMainThread, nsIThreadManager::ThreadCreationOptions aOptions); private: nsThread(); public: // Initialize this as a named wrapper for a new PRThread. nsresult Init(const nsACString& aName); // Initialize this as a wrapper for the current PRThread. nsresult InitCurrentThread(); // Get this thread's name, thread-safe. void GetThreadName(nsACString& aNameBuffer); // Set this thread's name. Consider using // NS_SetCurrentThreadName if you are not sure. void SetThreadNameInternal(const nsACString& aName); private: // Initializes the mThreadId and stack base/size members, and adds the thread // to the ThreadList(). void InitCommon(); public: // The PRThread corresponding to this thread. PRThread* GetPRThread() const { return mThread; } const void* StackBase() const { return mStackBase; } size_t StackSize() const { return mStackSize; } uint32_t ThreadId() const { return mThreadId; } // If this flag is true, then the nsThread was created using // nsIThreadManager::NewThread. bool ShutdownRequired() { return mShutdownRequired; } // Lets GetRunningEventDelay() determine if the pool this is part // of has an unstarted thread void SetPoolThreadFreePtr(mozilla::Atomic* aPtr) { mIsAPoolThreadFree = aPtr; } void SetScriptObserver(mozilla::CycleCollectedJSContext* aScriptObserver); uint32_t RecursionDepth() const; void ShutdownComplete(NotNull aContext); void WaitForAllAsynchronousShutdowns(); static const uint32_t kRunnableNameBufSize = 1000; static mozilla::Array sMainThreadRunnableName; mozilla::SynchronizedEventQueue* EventQueue() { return mEvents.get(); } bool ShuttingDown() const { return mShutdownContext != nullptr; } size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; // Returns the size of this object, its PRThread, and its shutdown contexts, // but excluding its event queues. size_t ShallowSizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; size_t SizeOfEventQueues(mozilla::MallocSizeOf aMallocSizeOf) const; void SetUseHangMonitor(bool aValue) { MOZ_ASSERT(IsOnCurrentThread()); mUseHangMonitor = aValue; } private: void DoMainThreadSpecificProcessing() const; protected: friend class nsThreadShutdownEvent; virtual ~nsThread(); static void ThreadFunc(void* aArg); // Helper already_AddRefed GetObserver() { nsIThreadObserver* obs; nsThread::GetObserver(&obs); return already_AddRefed(obs); } already_AddRefed ShutdownInternal(bool aSync); friend class nsThreadManager; friend class nsThreadPool; void MaybeRemoveFromThreadList(); // Whether or not these members have a value determines whether the nsThread // is treated as a full XPCOM thread or as a thin wrapper. // // For full nsThreads, they will always contain valid pointers. For thin // wrappers around non-XPCOM threads, they will be null, and event dispatch // methods which rely on them will fail (and assert) if called. RefPtr mEvents; RefPtr mEventTarget; // The number of outstanding nsThreadShutdownContext started by this thread. // The thread will not be allowed to exit until this number reaches 0. uint32_t mOutstandingShutdownContexts; // The shutdown context for ourselves. RefPtr mShutdownContext; mozilla::CycleCollectedJSContext* mScriptObserver; // Our name. mozilla::DataMutex mThreadName; void* mStackBase = nullptr; uint32_t mStackSize; uint32_t mThreadId; uint32_t mNestedEventLoopDepth; mozilla::Atomic mShutdownRequired; int8_t mPriority; const bool mIsMainThread; bool mUseHangMonitor; const bool mIsUiThread; mozilla::Atomic* mIsAPoolThreadFree; // Set to true if this thread creates a JSRuntime. bool mCanInvokeJS; // The time the currently running event spent in event queues, and // when it started running. If no event is running, they are // TimeDuration() & TimeStamp(). mozilla::TimeDuration mLastEventDelay; mozilla::TimeStamp mLastEventStart; #ifdef EARLY_BETA_OR_EARLIER nsCString mNameForWakeupTelemetry; mozilla::TimeStamp mLastWakeupCheckTime; uint32_t mWakeupCount = 0; #endif mozilla::PerformanceCounterState mPerformanceCounterState; mozilla::SimpleTaskQueue mDirectTasks; }; class nsThreadShutdownContext final : public nsIThreadShutdown { public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSITHREADSHUTDOWN private: friend class nsThread; friend class nsThreadShutdownEvent; friend class nsThreadShutdownAckEvent; nsThreadShutdownContext(NotNull aTerminatingThread, nsThread* aJoiningThread) : mTerminatingThread(aTerminatingThread), mTerminatingPRThread(aTerminatingThread->GetPRThread()), mJoiningThreadMutex("nsThreadShutdownContext::mJoiningThreadMutex"), mJoiningThread(aJoiningThread) {} ~nsThreadShutdownContext() = default; // Must be called on the joining thread. void MarkCompleted(); // NB: This may be the last reference. NotNull> const mTerminatingThread; PRThread* const mTerminatingPRThread; // May only be accessed on the joining thread. bool mCompleted = false; nsTArray> mCompletionCallbacks; // The thread waiting for this thread to shut down. Will either be cleared by // the joining thread if `StopWaitingAndLeakThread` is called or by the // terminating thread upon exiting and notifying the joining thread. mozilla::Mutex mJoiningThreadMutex; RefPtr mJoiningThread MOZ_GUARDED_BY(mJoiningThreadMutex); bool mThreadLeaked MOZ_GUARDED_BY(mJoiningThreadMutex) = false; }; #if defined(XP_UNIX) && !defined(ANDROID) && !defined(DEBUG) && HAVE_UALARM && \ defined(_GNU_SOURCE) # define MOZ_CANARY extern int sCanaryOutputFD; #endif #endif // nsThread_h__