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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
/**
* Tells if a given Source Actor is registered in the redux store
*
* @param {Object} state
* @param {String} sourceActorId
* Source Actor ID
* @return {Boolean}
*/
export function hasSourceActor(state, sourceActorId) {
return state.sourceActors.mutableSourceActors.has(sourceActorId);
}
/**
* Get the Source Actor object. See create.js:createSourceActor()
*
* @param {Object} state
* @param {String} sourceActorId
* Source Actor ID
* @return {Object}
* The Source Actor object (if registered)
*/
export function getSourceActor(state, sourceActorId) {
return state.sourceActors.mutableSourceActors.get(sourceActorId);
}
/**
* Reports if the Source Actor relates to a valid source map / original source.
*
* @param {Object} state
* @param {String} sourceActorId
* Source Actor ID
* @return {Boolean}
* True if it has a valid source map/original object.
*/
export function isSourceActorWithSourceMap(state, sourceActorId) {
return state.sourceActors.mutableSourceActorsWithSourceMap.has(sourceActorId);
}
export function getSourceMapErrorForSourceActor(state, sourceActorId) {
return state.sourceActors.mutableSourceMapErrors.get(sourceActorId);
}
export function getSourceMapResolvedURL(state, sourceActorId) {
return state.sourceActors.mutableResolvedSourceMapURL.get(sourceActorId);
}
// Used by threads selectors
/**
* Get all Source Actor objects for a given thread. See create.js:createSourceActor()
*
* @param {Object} state
* @param {Array<String>} threadActorIDs
* List of Thread IDs
* @return {Array<Object>}
*/
export function getSourceActorsForThread(state, threadActorIDs) {
if (!Array.isArray(threadActorIDs)) {
threadActorIDs = [threadActorIDs];
}
const actors = [];
for (const sourceActor of state.sourceActors.mutableSourceActors.values()) {
if (threadActorIDs.includes(sourceActor.thread)) {
actors.push(sourceActor);
}
}
return actors;
}
/**
* Get the list of all breakable lines for a given source actor.
*
* @param {Object} state
* @param {String} sourceActorId
* Source Actor ID
* @return {AsyncValue<Array<Number>>}
* List of all the breakable lines.
*/
export function getSourceActorBreakableLines(state, sourceActorId) {
return state.sourceActors.mutableBreakableLines.get(sourceActorId);
}
// Used by sources selectors
/**
* Get the list of all breakable lines for a set of source actors.
*
* This is typically used to fetch the breakable lines of HTML sources
* which are made of multiple source actors (one per inline script).
*
* @param {Object} state
* @param {Array<String>} sourceActors
* List of Source Actors
* @param {Boolean} isHTML
* True, if we are fetching the breakable lines for an HTML source.
* For them, we have to aggregate the lines of each source actors.
* Otherwise, we might still have many source actors, but one per thread.
* In this case, we simply return the first source actor to have the lines ready.
* @return {Array<Number>}
* List of all the breakable lines.
*/
export function getBreakableLinesForSourceActors(state, sourceActors, isHTML) {
const allBreakableLines = [];
for (const sourceActor of sourceActors) {
const breakableLines = state.sourceActors.mutableBreakableLines.get(
sourceActor.id
);
if (breakableLines) {
if (isHTML) {
allBreakableLines.push(...breakableLines);
} else {
return breakableLines;
}
}
}
return allBreakableLines;
}
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