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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Animation inspector makes the current time to stop
// after end of animation duration except iterations infinity.
// Test followings:
// * state of animations and UI components after end of animation duration
// * state of animations and UI components after end of animation duration
// but iteration count is infinity
add_task(async function () {
await addTab(URL_ROOT + "doc_simple_animation.html");
await removeAnimatedElementsExcept([".compositor-all", ".long"]);
const { animationInspector, inspector, panel } =
await openAnimationInspector();
info("Checking state after end of animation duration");
await selectNode(".long", inspector);
await waitUntil(() => panel.querySelectorAll(".animation-item").length === 1);
const pixelsData = getDurationAndRate(animationInspector, panel, 5);
clickOnCurrentTimeScrubberController(
animationInspector,
panel,
1 - pixelsData.rate
);
await waitUntilAnimationsPlayState(animationInspector, "paused");
clickOnPauseResumeButton(animationInspector, panel);
await assertStates(animationInspector, panel, false);
info(
"Checking state after end of animation duration and infinity iterations"
);
clickOnPauseResumeButton(animationInspector, panel);
await waitUntilAnimationsPlayState(animationInspector, "paused");
await selectNode(".compositor-all", inspector);
await waitUntil(() => panel.querySelectorAll(".animation-item").length === 1);
clickOnCurrentTimeScrubberController(animationInspector, panel, 1);
await waitUntilAnimationsPlayState(animationInspector, "paused");
clickOnPauseResumeButton(animationInspector, panel);
await assertStates(animationInspector, panel, true);
});
async function assertStates(animationInspector, panel, shouldRunning) {
const buttonEl = panel.querySelector(".pause-resume-button");
const labelEl = panel.querySelector(".current-time-label");
const scrubberEl = panel.querySelector(".current-time-scrubber");
const previousLabelContent = labelEl.textContent;
const previousScrubberX = scrubberEl.getBoundingClientRect().x;
await waitUntilAnimationsPlayState(
animationInspector,
shouldRunning ? "running" : "paused"
);
const currentLabelContent = labelEl.textContent;
const currentScrubberX = scrubberEl.getBoundingClientRect().x;
if (shouldRunning) {
isnot(
previousLabelContent,
currentLabelContent,
"Current time label content should change"
);
isnot(
previousScrubberX,
currentScrubberX,
"Current time scrubber position should change"
);
ok(
!buttonEl.classList.contains("paused"),
"State of button should be running"
);
assertAnimationsRunning(animationInspector);
} else {
is(
previousLabelContent,
currentLabelContent,
"Current time label Content should not change"
);
is(
previousScrubberX,
currentScrubberX,
"Current time scrubber position should not change"
);
ok(
buttonEl.classList.contains("paused"),
"State of button should be paused"
);
assertAnimationsPausing(animationInspector);
}
}
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