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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
#define WEBGL_CONTEXT_LOSS_HANDLER_H_
#include "mozilla/Atomics.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/RefPtr.h"
#include "nsThreadUtils.h"
namespace mozilla {
class WebGLContext;
class WebGLContextLossHandler final : public SupportsWeakPtr {
RefPtr<Runnable> mRunnable;
Atomic<bool> mTimerIsScheduled;
public:
explicit WebGLContextLossHandler(WebGLContext* webgl);
~WebGLContextLossHandler();
void RunTimer();
// Allow future queueing of context loss timer.
void ClearTimer();
};
} // namespace mozilla
#endif // WEBGL_CONTEXT_LOSS_HANDLER_H_
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