1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLPARENT_H_
#define WEBGLPARENT_H_
#include "mozilla/GfxMessageUtils.h"
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/dom/PWebGLParent.h"
#include "mozilla/WeakPtr.h"
namespace mozilla {
class HostWebGLContext;
class WebGLChild;
namespace layers {
class SharedSurfaceTextureClient;
class SurfaceDescriptor;
} // namespace layers
namespace dom {
class WebGLParent : public PWebGLParent, public SupportsWeakPtr {
friend PWebGLParent;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGLParent, override);
mozilla::ipc::IPCResult RecvInitialize(const webgl::InitContextDesc&,
webgl::InitContextResult* out);
explicit WebGLParent(const dom::ContentParentId& aContentId); // For IPDL
using IPCResult = mozilla::ipc::IPCResult;
template <class ResolveT>
IPCResult RecvPing(const ResolveT& Resolve) {
Resolve(void_t{});
return IPC_OK();
}
IPCResult RecvSyncPing() { return IPC_OK(); }
IPCResult RecvDispatchCommands(mozilla::ipc::BigBuffer&&, uint64_t);
IPCResult RecvTexImage(uint32_t level, uint32_t respecFormat,
const uvec3& offset, const webgl::PackingInfo&,
webgl::TexUnpackBlobDesc&&);
IPCResult RecvGetBufferSubData(GLenum target, uint64_t srcByteOffset,
uint64_t byteSize, mozilla::ipc::Shmem* ret);
IPCResult GetFrontBufferSnapshot(webgl::FrontBufferSnapshotIpc* ret,
IProtocol* aProtocol);
IPCResult RecvGetFrontBufferSnapshot(webgl::FrontBufferSnapshotIpc* ret);
IPCResult RecvReadPixels(const webgl::ReadPixelsDesc&,
ReadPixelsBuffer&& buffer,
webgl::ReadPixelsResultIpc* ret);
// -
using ObjectId = webgl::ObjectId;
IPCResult RecvCheckFramebufferStatus(GLenum target, GLenum* ret);
IPCResult RecvClientWaitSync(ObjectId id, GLbitfield flags, GLuint64 timeout,
GLenum* ret);
IPCResult RecvCreateOpaqueFramebuffer(ObjectId id,
const OpaqueFramebufferOptions&,
bool* ret);
IPCResult RecvDrawingBufferSize(uvec2* ret);
IPCResult RecvFinish();
IPCResult RecvGetBufferParameter(GLenum target, GLenum pname,
Maybe<double>* ret);
IPCResult RecvGetCompileResult(ObjectId id, webgl::CompileResult* ret);
IPCResult RecvGetError(GLenum* ret);
IPCResult RecvGetFragDataLocation(ObjectId id, const std::string& name,
GLint* ret);
IPCResult RecvGetFramebufferAttachmentParameter(ObjectId id,
GLenum attachment,
GLenum pname,
Maybe<double>* ret);
IPCResult RecvGetFrontBuffer(ObjectId fb, bool vr,
Maybe<layers::SurfaceDescriptor>* ret);
IPCResult RecvGetIndexedParameter(GLenum target, GLuint index,
Maybe<double>* ret);
IPCResult RecvGetInternalformatParameter(GLenum target, GLuint format,
GLuint pname,
Maybe<std::vector<int32_t>>* ret);
IPCResult RecvGetLinkResult(ObjectId id, webgl::LinkResult* ret);
IPCResult RecvGetNumber(GLenum pname, Maybe<double>* ret);
IPCResult RecvGetQueryParameter(ObjectId id, GLenum pname,
Maybe<double>* ret);
IPCResult RecvGetRenderbufferParameter(ObjectId id, GLenum pname,
Maybe<double>* ret);
IPCResult RecvGetSamplerParameter(ObjectId id, GLenum pname,
Maybe<double>* ret);
IPCResult RecvGetShaderPrecisionFormat(
GLenum shaderType, GLenum precisionType,
Maybe<webgl::ShaderPrecisionFormat>* ret);
IPCResult RecvGetString(GLenum pname, Maybe<std::string>* ret);
IPCResult RecvGetTexParameter(ObjectId id, GLenum pname, Maybe<double>* ret);
IPCResult RecvGetUniform(ObjectId id, uint32_t loc,
webgl::GetUniformData* ret);
IPCResult RecvGetVertexAttrib(GLuint index, GLenum pname, Maybe<double>* ret);
IPCResult RecvIsEnabled(GLenum cap, bool* ret);
IPCResult RecvOnMemoryPressure();
IPCResult RecvValidateProgram(ObjectId id, bool* ret);
// -
const dom::ContentParentId mContentId;
private:
~WebGLParent();
mozilla::ipc::IPCResult Recv__delete__() override;
void ActorDestroy(ActorDestroyReason aWhy) override;
mozilla::ipc::IPCResult RecvWaitForTxn(layers::RemoteTextureOwnerId aOwnerId,
layers::RemoteTextureTxnType aTxnType,
layers::RemoteTextureTxnId aTxnId);
UniquePtr<HostWebGLContext> mHost;
// Runnable that repeatedly processes our WebGL command queue
RefPtr<Runnable> mRunCommandsRunnable;
};
} // namespace dom
} // namespace mozilla
#endif // WEBGLPARENT_H_
|