1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLTEXTUREUPLOAD_H_
#define WEBGLTEXTUREUPLOAD_H_
#include "WebGLTypes.h"
namespace mozilla {
struct SurfaceFromElementResult;
namespace dom {
class Element;
class OffscreenCanvas;
} // namespace dom
namespace webgl {
Maybe<TexUnpackBlobDesc> FromImageBitmap(GLenum target, Maybe<uvec3> size,
const dom::ImageBitmap& imageBitmap,
ErrorResult* const out_rv);
Maybe<TexUnpackBlobDesc> FromOffscreenCanvas(const ClientWebGLContext& webgl,
GLenum target, Maybe<uvec3> size,
const dom::OffscreenCanvas& canvas,
ErrorResult* const out_error);
Maybe<TexUnpackBlobDesc> FromVideoFrame(const ClientWebGLContext& webgl,
GLenum target, Maybe<uvec3> size,
const dom::VideoFrame& videoFrame,
ErrorResult* const out_error);
Maybe<TexUnpackBlobDesc> FromDomElem(const ClientWebGLContext& webgl,
GLenum target, Maybe<uvec3> size,
const dom::Element& elem,
ErrorResult* const out_error);
Maybe<TexUnpackBlobDesc> FromSurfaceFromElementResult(
const ClientWebGLContext& webgl, GLenum target, Maybe<uvec3> size,
SurfaceFromElementResult& sfer, ErrorResult* const out_error);
} // namespace webgl
} // namespace mozilla
#endif
|