summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/extensions/ext-polygon-offset-clamp.html
blob: ce14e96fc749edb623c92a31c20d535e544d837d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
<!--
Copyright (c) 2023 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL EXT_polygon_offset_clamp Conformance Tests</title>
<LINK rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas width="32" height="32" id="c"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test verifies the functionality of the EXT_polygon_offset_clamp extension, if it is available.");

debug("");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext();
var ext;
const w = gl.drawingBufferWidth;
const h = gl.drawingBufferHeight;

function runTestNoExtension() {
    debug("");
    debug("Check the parameter without the extension");
    shouldBeNull("gl.getParameter(0x8E1B /* POLYGON_OFFSET_CLAMP_EXT */)");
    wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "parameter unknown without enabling the extension");
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
}

function checkEnums() {
    debug("");
    debug("Check enums");
    shouldBe("ext.POLYGON_OFFSET_CLAMP_EXT", "0x8E1B");
}

function checkQueries() {
    debug("");
    debug("Check default state");
    shouldBe('gl.getParameter(gl.POLYGON_OFFSET_FACTOR)', '0.0');
    shouldBe('gl.getParameter(gl.POLYGON_OFFSET_UNITS)', '0.0');
    shouldBe('gl.getParameter(ext.POLYGON_OFFSET_CLAMP_EXT)', '0.0');
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    debug("");
    debug("Check state update using the new function");
    ext.polygonOffsetClampEXT(1.0, 2.0, 3.0);
    shouldBe('gl.getParameter(gl.POLYGON_OFFSET_FACTOR)', '1.0');
    shouldBe('gl.getParameter(gl.POLYGON_OFFSET_UNITS)', '2.0');
    shouldBe('gl.getParameter(ext.POLYGON_OFFSET_CLAMP_EXT)', '3.0');
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    debug("");
    debug("Check that the unextended function resets the clamp value to zero");
    gl.polygonOffset(4.0, 5.0);
    shouldBe('gl.getParameter(gl.POLYGON_OFFSET_FACTOR)', '4.0');
    shouldBe('gl.getParameter(gl.POLYGON_OFFSET_UNITS)', '5.0');
    shouldBe('gl.getParameter(ext.POLYGON_OFFSET_CLAMP_EXT)', '0.0');
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
}

function checkClamping() {
    debug("");
    debug("Check polygon offset clamp operation");

    // The shader creates a depth slope from left (0) to right (1).
    //
    // This test issues two draw calls:
    //
    //           Draw 2 (green): factor width, offset 0, clamp 0.5, depth test: Greater
    //          ^     |       __________________
    //          |     |    __/      __/
    //          |     V __/      __/  <--- Draw 1 (red): factor width, offset 0, clamp 0.25
    //          |    __/      __/
    //          | __/      __/
    //          |/      __/
    //          |    __/
    //          | __/
    //          |/
    //          |
    //          |
    //          +------------------------------->
    //
    // Result:  <---------green--------><--red-->


    const program = wtu.setupProgram(gl, [wtu.simpleVertexShader,
                                          wtu.simpleColorFragmentShader]);
    gl.useProgram(program);
    const colorLoc = gl.getUniformLocation(program, "u_color");

    const buf = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, buf);
    gl.bufferData(
        gl.ARRAY_BUFFER,
        new Float32Array([-1, -1, -1, 1, -1, 1, -1, 1, -1, 1, 1, 1]),
        gl.STATIC_DRAW);
    gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
    gl.enableVertexAttribArray(0);

    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");

    gl.enable(gl.POLYGON_OFFSET_FILL);
    gl.clearColor(0, 0, 0, 1);
    gl.clearDepth(0);
    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

    gl.enable(gl.DEPTH_TEST);

    gl.depthFunc(gl.ALWAYS);
    gl.uniform4f(colorLoc, 1, 0, 0, 1);
    ext.polygonOffsetClampEXT(w, 0, 0.25);
    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);

    gl.depthFunc(gl.GREATER);
    gl.uniform4f(colorLoc, 0, 1, 0, 1);
    ext.polygonOffsetClampEXT(w, 0, 0.5);
    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);

    wtu.checkCanvasRect(
        gl,
        0, 0, 3 * w / 4 - 1, h,
        [0, 255, 0, 255], "should be green");

    wtu.checkCanvasRect(
        gl,
        3 * w / 4 + 1, 0, w / 4 - 1, h,
        [255, 0, 0, 255], "should be red");

    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
}

function runTestExtension() {
    checkEnums();
    checkQueries();
    checkClamping();
}

function runTest() {
    if (!gl) {
        testFailed("WebGL context does not exist");
        return;
    }
    testPassed("WebGL context exists");

    runTestNoExtension();

    ext = gl.getExtension("EXT_polygon_offset_clamp");

    wtu.runExtensionSupportedTest(gl, "EXT_polygon_offset_clamp", ext !== null);

    if (ext !== null) {
        runTestExtension();
    } else {
        testPassed("No EXT_polygon_offset_clamp support -- this is legal");
    }
}

runTest();

var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>