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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>ANGLE constructor bugs test</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderSamplerInConstructorArguments" type="x-shader/x-fragment">
precision mediump float;
uniform sampler2D s;
void main()
{
gl_FragColor = vec4(0.0, s, 0.0, 0.0);
}
</script>
<script id="fshaderVoidInConstructorArguments" type="x-shader/x-fragment">
precision mediump float;
void foo() {}
void main()
{
gl_FragColor = vec4(0.0, foo(), 0.0, 0.0);
}
</script>
<script type="text/javascript">
"use strict";
description("Test constructors that have had issues in ANGLE");
GLSLConformanceTester.runTests([
{
fShaderId: 'fshaderSamplerInConstructorArguments',
fShaderSuccess: false,
linkSuccess: false,
passMsg: "Sampler in constructor arguments should not compile"
},
{
fShaderId: 'fshaderVoidInConstructorArguments',
fShaderSuccess: false,
linkSuccess: false,
passMsg: "Void in constructor arguments should not compile"
},
]);
</script>
</body>
</html>
|