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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
attribute vec4 gtf_Color;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
bool _any(in bvec2 a)
{
bool temp = false;
if(a[0]) temp = true;
if(a[1]) temp = true;
return temp;
}
void main (void)
{
vec2 c = floor(1.5 * gtf_Color.rg); // 1/3 true, 2/3 false
color = vec4(vec3(_any(bvec2(c))), 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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