1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
<!DOCTYPE html>
<!-- this file is auto-generated. DO NOT EDIT. -->
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL conformance test: biuDepthRange_001_to_002.html</title>
<link rel="stylesheet" href="../../../../resources/js-test-style.css" />
<link rel="stylesheet" href="../../../../resources/ogles-tests.css" />
<script src="../../../../js/js-test-pre.js"></script>
<script src="../../../../js/webgl-test-utils.js"></script>
<script src="../../ogles-utils.js"></script>
</head>
<body>
<canvas id="example" width="500" height="500" style="width: 16px; height: 16px;"></canvas>
<div id="description"></div>
<div id="console"></div>
</body>
<script>
"use strict";
OpenGLESTestRunner.run({
"tests": [
{
"referenceProgram": {
"vertexShader": "../default/default.vert",
"uniforms": {
"result": {
"count": 1,
"type": "uniform4fv",
"value": [
0.25,
0.75,
0.5,
1.0
]
}
},
"fragmentShader": "../default/expected.frag"
},
"name": "DepthRange_frag.test.html",
"pattern": "compare",
"testProgram": {
"vertexShader": "../default/default.vert",
"fragmentShader": "DepthRange_frag.frag",
"builtin_uniforms": {
"min_required": 2,
"valid_values": [
"gl_DepthRange.near",
"gl_DepthRange.far",
"gl_DepthRange.diff"
],
}
},
"state": {
"depthrange": {
"far": "0.75",
"near": "0.25"
}
},
"model": null
},
{
"referenceProgram": {
"vertexShader": "../default/default.vert",
"uniforms": {
"result": {
"count": 1,
"type": "uniform4fv",
"value": [
0.25,
0.75,
0.5,
1.0
]
}
},
"fragmentShader": "../default/expected.frag"
},
"name": "DepthRange_vert.test.html",
"pattern": "compare",
"testProgram": {
"vertexShader": "DepthRange_vert.vert",
"fragmentShader": "../default/default.frag",
"builtin_uniforms": {
"min_required": 2,
"valid_values": [
"gl_DepthRange.near",
"gl_DepthRange.far",
"gl_DepthRange.diff"
]
}
},
"state": {
"depthrange": {
"far": "0.75",
"near": "0.25"
}
},
"model": "grid"
}
]
});
var successfullyParsed = true;
</script>
</html>
|