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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
void main()
{
const struct s2 {
int i;
vec3 v3;
bvec4 bv4;
} s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false));
struct s4 {
int ii;
vec4 v4;
};
const struct s1 {
s2 ss;
int i;
float f;
mat4 m;
s4 s44;
} s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ;
const int field3 = s11.i * s11.ss.i; // constant folding (int * int)
const vec4 field4 = s11.s44.v4 * s11.s44.v4; // constant folding (vec4 * vec4)
// 49, 64, 81, 100
const vec4 v4 = vec4(s11.ss.v3.y, s11.m[3][3], field3, field4[2]); // 10.0, 5.0, 16.0, 81.0
gl_Position = v4;
}
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