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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
vec2 func()
{
vec2 v;
return v;
}
void main()
{
const vec3 v = vec3(1.0, func()); // user defined functions do not return const value
gl_FragColor = vec4(v, v);
}
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