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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
// Function declarations.
float function(in float par[3]);
bool is_all(const in float array[3], const in float value);
void set_all(out float array[3], const in float value);
void main (void)
{
float par[3];
float ret = 0.0;
float gray = 0.0;
// Initialize the entire array to 1.0.
set_all(par, 1.0);
ret = function(par);
// The parameter should remain unchanged by the function and the function should return 1.0.
if(is_all(par, 1.0) && (ret == 1.0))
{
gray = 1.0;
}
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
// Function definition.
float function(in float par[3])
{
// Return the value of the array.
if(is_all(par, 1.0))
{
// Test parameter qualifier (default is "in").
set_all(par, 0.0);
return 1.0;
}
else
return 0.0;
}
bool is_all(const in float array[3], const in float value)
{
bool ret = true;
if(array[0] != value)
ret = false;
if(array[1] != value)
ret = false;
if(array[2] != value)
ret = false;
return ret;
}
void set_all(out float array[3], const in float value)
{
array[0] = value;
array[1] = value;
array[2] = value;
}
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