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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
const vec2 y = vec2(0.5, 0.5);
const vec2 a = vec2(0.5, 0.5);
vec2 c = color.rg;
gl_FragColor = vec4(c * (1.0 - a) + y * a, 0.0, 1.0);
}
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