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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct sabcd
{
bvec2 a;
bvec3 b;
bvec4 c;
};
void main (void)
{
sabcd s = sabcd( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5, 17.0, 145, 163 ) );
float gray = 0.0;
if( (s.a[0]) && (s.a[1]) && (s.b[0]) && (!s.b[1]) && (s.b[2]) && (s.c[0]) && (s.c[1]) && (s.c[2]) )
gray=1.0;
else
gray =0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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