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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
struct nestb
{
bvec2 a2;
bvec3 b2;
bvec4 c2;
};
struct nesta
{
bvec2 a1;
bvec3 b1;
bvec4 c1;
nestb nest_b;
};
struct nest
{
nesta nest_a;
};
void main (void)
{
nest s = nest( nesta( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5, 17.0, 145, 163 ),
nestb( bvec2(28, 0), bvec3(0.0, 0.0, 1.0), bvec4(0.0, 17.0, 145, 0 )
)
)
);
float gray = 0.0;
if( ( s.nest_a.a1[0] ) && ( s.nest_a.a1[1] ) &&
( s.nest_a.b1[0] ) && (! (s.nest_a.b1[1]) ) && ( s.nest_a.b1[2] ) &&
( s.nest_a.c1[0] ) && ( s.nest_a.c1[1] ) && ( s.nest_a.c1[2] ) && ( s.nest_a.c1[3] ) &&
( s.nest_a.nest_b.a2[0] ) && ( !( s.nest_a.nest_b.a2[1] ) ) &&
(! ( s.nest_a.nest_b.b2[0] ) ) && (! ( s.nest_a.nest_b.b2[1] ) ) && (s.nest_a.nest_b.b2[2]) &&
(! ( s.nest_a.nest_b.c2[0] ) ) && (s.nest_a.nest_b.c2[1]) && (s.nest_a.nest_b.c2[2]) && (! ( s.nest_a.nest_b.c2[3] ) )
)
gray=1.0;
else
gray =0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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