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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
varying float dotClip[2];
void main (void)
{
vec4 userClipPlanes[2];
userClipPlanes[0] = vec4(0.0, 1.0, 0.0, 0.0);
userClipPlanes[1] = vec4(-1.0, 0.0, 0.0, 0.0);
color = gtf_Color;
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
dotClip[0] = dot(userClipPlanes[0], gl_Position);
dotClip[1] = dot(userClipPlanes[1], gl_Position);
}
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