summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/extra/tex-image-with-video-test.js
blob: 01f56b56c3419dff52a9353be304d1b4e32f0497 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/

// This block needs to be outside the onload handler in order for this
// test to run reliably in WebKit's test harness (at least the
// Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448
initTestingHarness();

var old = debug;
var debug = function(msg) {
  console.log(msg);
  old(msg);
};

function generateTest(pixelFormat, pixelType, prologue) {
    var wtu = WebGLTestUtils;
    var gl = null;
    var textureLoc = null;
    var successfullyParsed = false;

    // Test each format separately because many browsers implement each
    // differently. Some might be GPU accelerated, some might not. Etc...
    var videos = [
      { src: "../resources/red-green.mp4"         , type: 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"', },
      { src: "../resources/red-green.webmvp8.webm", type: 'video/webm; codecs="vp8, vorbis"',           },
      { src: "../resources/red-green.webmvp9.webm", type: 'video/webm; codecs="vp9"',                   },
      { src: "../resources/red-green.theora.ogv",   type: 'video/ogg; codecs="theora, vorbis"',         },
    ];

    var videoNdx = 0;
    var video;

    function runNextVideo() {
        if (video) {
            video.pause();
        }

        if (videoNdx == videos.length) {
            finishTest();
            return;
        }

        var info = videos[videoNdx++];
        debug("");
        debug("testing: " + info.type);
        video = document.createElement("video");
        video.muted = true;
        var canPlay = true;
        if (!video.canPlayType) {
          testFailed("video.canPlayType required method missing");
          runNextVideo();
          return;
        }

        if(!video.canPlayType(info.type).replace(/no/, '')) {
          debug(info.type + " unsupported");
          runNextVideo();
          return;
        };

        document.body.appendChild(video);
        video.type = info.type;
        video.crossOrigin = 'anonymous';
        video.src = info.src;
        wtu.startPlayingAndWaitForVideo(video, runTest);
    }

    var init = function()
    {
        description('Verify texImage2D and texSubImage2D code paths taking video elements (' + pixelFormat + '/' + pixelType + ')');

        gl = wtu.create3DContext("example");

        if (!prologue(gl)) {
            finishTest();
            return;
        }

        var program = wtu.setupTexturedQuad(gl);

        gl.clearColor(0,0,0,1);
        gl.clearDepth(1);

        textureLoc = gl.getUniformLocation(program, "tex");
        runNextVideo();
    }

    function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor)
    {
        debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
              ' with flipY=' + flipY);
        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
        // Disable any writes to the alpha channel
        gl.colorMask(1, 1, 1, 0);
        var texture = gl.createTexture();
        // Bind the texture to texture unit 0
        gl.bindTexture(gl.TEXTURE_2D, texture);
        // Set up texture parameters
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
        // Set up pixel store parameters
        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
        // Upload the videoElement into the texture
        if (useTexSubImage2D) {
            // Initialize the texture to black first
            gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat],
                          videoElement.videoWidth, videoElement.videoHeight, 0,
                          gl[pixelFormat], gl[pixelType], null);
            gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
        } else {
            gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], videoElement);
        }

        var c = document.createElement("canvas");
        c.width = 16;
        c.height = 16;
        c.style.border = "1px solid black";
        var ctx = c.getContext("2d");
        ctx.drawImage(videoElement, 0, 0, 16, 16);
        document.body.appendChild(c);

        // Point the uniform sampler to texture unit 0
        gl.uniform1i(textureLoc, 0);
        // Draw the triangles
        wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
        // Check a few pixels near the top and bottom and make sure they have
        // the right color.
        var tolerance = 5;
        debug("Checking lower left corner");
        wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
                            "shouldBe " + bottomColor, tolerance);
        debug("Checking upper left corner");
        wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
                            "shouldBe " + topColor, tolerance);
    }

    function runTest(videoElement)
    {
        var red = [255, 0, 0];
        var green = [0, 255, 0];
        runOneIteration(videoElement, false, true, red, green);
        runOneIteration(videoElement, false, false, green, red);
        runOneIteration(videoElement, true, true, red, green);
        runOneIteration(videoElement, true, false, green, red);

        wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");

        runNextVideo();
    }

    return init;
}