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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
include "mozilla/dom/GamepadMessageUtils.h";
using mozilla::dom::GamepadPoseState from "mozilla/dom/GamepadPoseState.h";
using mozilla::dom::GamepadTouchState from "mozilla/dom/GamepadTouchState.h";
using mozilla::dom::GamepadLightIndicatorType from "mozilla/dom/GamepadLightIndicatorBinding.h";
using mozilla::dom::GamepadMappingType from "mozilla/dom/GamepadBinding.h";
using mozilla::dom::GamepadHand from "mozilla/dom/GamepadBinding.h";
using mozilla::dom::GamepadHandle from "mozilla/dom/GamepadHandle.h";
namespace mozilla {
namespace dom {
struct GamepadAdded {
nsString id;
GamepadMappingType mapping;
GamepadHand hand;
uint32_t display_id;
uint32_t num_buttons;
uint32_t num_axes;
uint32_t num_haptics;
uint32_t num_lights;
uint32_t num_touches;
};
struct GamepadRemoved {};
struct GamepadAxisInformation {
uint32_t axis;
double value;
};
struct GamepadButtonInformation {
uint32_t button;
double value;
bool pressed;
bool touched;
};
struct GamepadPoseInformation {
GamepadPoseState pose_state;
};
struct GamepadLightIndicatorTypeInformation {
uint32_t light;
GamepadLightIndicatorType type;
};
struct GamepadHandInformation {
GamepadHand hand;
};
struct GamepadTouchInformation {
uint32_t index;
GamepadTouchState touch_state;
};
union GamepadChangeEventBody {
GamepadAdded;
GamepadRemoved;
GamepadAxisInformation;
GamepadButtonInformation;
GamepadHandInformation;
GamepadLightIndicatorTypeInformation;
GamepadPoseInformation;
GamepadTouchInformation;
};
struct GamepadChangeEvent {
GamepadHandle handle;
GamepadChangeEventBody body;
};
} // namespace dom
} // namespace mozilla
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