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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_GamepadTestChannelChild_h_
#define mozilla_dom_GamepadTestChannelChild_h_
#include "mozilla/dom/PGamepadTestChannelChild.h"
#include "mozilla/dom/Promise.h"
#include "mozilla/WeakPtr.h"
#include "nsRefPtrHashtable.h"
namespace mozilla::dom {
class GamepadServiceTest;
class GamepadTestChannelChild final : public PGamepadTestChannelChild {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelChild)
static already_AddRefed<GamepadTestChannelChild> Create(
GamepadServiceTest* aGamepadServiceTest);
GamepadTestChannelChild(const GamepadTestChannelChild&) = delete;
GamepadTestChannelChild(GamepadTestChannelChild&&) = delete;
GamepadTestChannelChild& operator=(const GamepadTestChannelChild&) = delete;
GamepadTestChannelChild& operator=(GamepadTestChannelChild&&) = delete;
private:
explicit GamepadTestChannelChild(GamepadServiceTest* aGamepadServiceTest);
~GamepadTestChannelChild() = default;
mozilla::ipc::IPCResult RecvReplyGamepadHandle(const uint32_t& aID,
const GamepadHandle& aHandle);
WeakPtr<GamepadServiceTest> mGamepadServiceTest;
friend class PGamepadTestChannelChild;
};
} // namespace mozilla::dom
#endif
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