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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadTestChannelParent.h"
#include "mozilla/WeakPtr.h"
#ifndef mozilla_dom_GamepadTestChannelParent_h_
# define mozilla_dom_GamepadTestChannelParent_h_
namespace mozilla::dom {
class GamepadTestChannelParent final : public PGamepadTestChannelParent,
public SupportsWeakPtr {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelParent)
static already_AddRefed<GamepadTestChannelParent> Create();
mozilla::ipc::IPCResult RecvGamepadTestEvent(
const uint32_t& aID, const GamepadChangeEvent& aGamepadEvent);
void OnMonitoringStateChanged(bool aNewState);
GamepadTestChannelParent(const GamepadTestChannelParent&) = delete;
GamepadTestChannelParent(GamepadTestChannelParent&&) = delete;
GamepadTestChannelParent& operator=(const GamepadTestChannelParent&) = delete;
GamepadTestChannelParent& operator=(GamepadTestChannelParent&&) = delete;
private:
struct DeferredGamepadAdded {
uint32_t promiseId;
GamepadAdded gamepadAdded;
};
GamepadTestChannelParent();
~GamepadTestChannelParent();
void AddGamepadToPlatformService(uint32_t aPromiseId,
const GamepadAdded& aGamepadAdded);
nsTArray<DeferredGamepadAdded> mDeferredGamepadAdded;
};
} // namespace mozilla::dom
#endif
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