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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
include protocol PBackground;
include "mozilla/dom/GamepadMessageUtils.h";
include GamepadEventTypes;
using mozilla::dom::GamepadHandle from "mozilla/dom/GamepadHandle.h";
namespace mozilla {
namespace dom {
protocol PGamepadEventChannel {
manager PBackground;
parent:
async __delete__();
[Tainted] async VibrateHaptic(GamepadHandle aHandle, uint32_t aHapticIndex,
double aIntensity, double aDuration, [NoTaint=passback] uint32_t aPromiseID);
[Tainted] async StopVibrateHaptic(GamepadHandle aHandle);
[Tainted] async LightIndicatorColor(GamepadHandle aHandle, uint32_t aLightColorIndex,
[NoTaint=allvalid] uint8_t aRed, [NoTaint=allvalid] uint8_t aGreen,
[NoTaint=allvalid] uint8_t aBlue, [NoTaint=passback] uint32_t aPromiseID);
child:
async GamepadUpdate(GamepadChangeEvent aGamepadEvent);
async ReplyGamepadPromise(uint32_t aPromiseID);
};
}
}
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