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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaData_h)
# define MediaData_h
# include "AudioConfig.h"
# include "AudioSampleFormat.h"
# include "ImageTypes.h"
# include "MediaResult.h"
# include "SharedBuffer.h"
# include "TimeUnits.h"
# include "mozilla/CheckedInt.h"
# include "mozilla/Maybe.h"
# include "mozilla/PodOperations.h"
# include "mozilla/RefPtr.h"
# include "mozilla/Result.h"
# include "mozilla/Span.h"
# include "mozilla/UniquePtr.h"
# include "mozilla/UniquePtrExtensions.h"
# include "mozilla/gfx/Rect.h"
# include "nsString.h"
# include "nsTArray.h"
namespace mozilla {
namespace layers {
class Image;
class ImageContainer;
class KnowsCompositor;
} // namespace layers
class MediaByteBuffer;
class TrackInfoSharedPtr;
// AlignedBuffer:
// Memory allocations are fallibles. Methods return a boolean indicating if
// memory allocations were successful. Return values should always be checked.
// AlignedBuffer::mData will be nullptr if no memory has been allocated or if
// an error occurred during construction.
// Existing data is only ever modified if new memory allocation has succeeded
// and preserved if not.
//
// The memory referenced by mData will always be Alignment bytes aligned and the
// underlying buffer will always have a size such that Alignment bytes blocks
// can be used to read the content, regardless of the mSize value. Buffer is
// zeroed on creation, elements are not individually constructed.
// An Alignment value of 0 means that the data isn't aligned.
//
// Type must be trivially copyable.
//
// AlignedBuffer can typically be used in place of UniquePtr<Type[]> however
// care must be taken as all memory allocations are fallible.
// Example:
// auto buffer = MakeUniqueFallible<float[]>(samples)
// becomes: AlignedFloatBuffer buffer(samples)
//
// auto buffer = MakeUnique<float[]>(samples)
// becomes:
// AlignedFloatBuffer buffer(samples);
// if (!buffer) { return NS_ERROR_OUT_OF_MEMORY; }
class InflatableShortBuffer;
template <typename Type, int Alignment = 32>
class AlignedBuffer {
public:
friend InflatableShortBuffer;
AlignedBuffer()
: mData(nullptr), mLength(0), mBuffer(nullptr), mCapacity(0) {}
explicit AlignedBuffer(size_t aLength)
: mData(nullptr), mLength(0), mBuffer(nullptr), mCapacity(0) {
if (EnsureCapacity(aLength)) {
mLength = aLength;
}
}
AlignedBuffer(const Type* aData, size_t aLength) : AlignedBuffer(aLength) {
if (!mData) {
return;
}
PodCopy(mData, aData, aLength);
}
AlignedBuffer(const AlignedBuffer& aOther)
: AlignedBuffer(aOther.Data(), aOther.Length()) {}
AlignedBuffer(AlignedBuffer&& aOther) noexcept
: mData(aOther.mData),
mLength(aOther.mLength),
mBuffer(std::move(aOther.mBuffer)),
mCapacity(aOther.mCapacity) {
aOther.mData = nullptr;
aOther.mLength = 0;
aOther.mCapacity = 0;
}
AlignedBuffer& operator=(AlignedBuffer&& aOther) noexcept {
this->~AlignedBuffer();
new (this) AlignedBuffer(std::move(aOther));
return *this;
}
Type* Data() const { return mData; }
size_t Length() const { return mLength; }
size_t Size() const { return mLength * sizeof(Type); }
Type& operator[](size_t aIndex) {
MOZ_ASSERT(aIndex < mLength);
return mData[aIndex];
}
const Type& operator[](size_t aIndex) const {
MOZ_ASSERT(aIndex < mLength);
return mData[aIndex];
}
// Set length of buffer, allocating memory as required.
// If memory is allocated, additional buffer area is filled with 0.
bool SetLength(size_t aLength) {
if (aLength > mLength && !EnsureCapacity(aLength)) {
return false;
}
mLength = aLength;
return true;
}
// Add aData at the beginning of buffer.
bool Prepend(const Type* aData, size_t aLength) {
if (!EnsureCapacity(aLength + mLength)) {
return false;
}
// Shift the data to the right by aLength to leave room for the new data.
PodMove(mData + aLength, mData, mLength);
PodCopy(mData, aData, aLength);
mLength += aLength;
return true;
}
// Add aData at the end of buffer.
bool Append(const Type* aData, size_t aLength) {
if (!EnsureCapacity(aLength + mLength)) {
return false;
}
PodCopy(mData + mLength, aData, aLength);
mLength += aLength;
return true;
}
// Replace current content with aData.
bool Replace(const Type* aData, size_t aLength) {
// If aLength is smaller than our current length, we leave the buffer as is,
// only adjusting the reported length.
if (!EnsureCapacity(aLength)) {
return false;
}
PodCopy(mData, aData, aLength);
mLength = aLength;
return true;
}
// Clear the memory buffer. Will set target mData and mLength to 0.
void Clear() {
mLength = 0;
mData = nullptr;
}
// Methods for reporting memory.
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
size_t size = aMallocSizeOf(this);
size += aMallocSizeOf(mBuffer.get());
return size;
}
// AlignedBuffer is typically allocated on the stack. As such, you likely
// want to use SizeOfExcludingThis
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(mBuffer.get());
}
size_t ComputedSizeOfExcludingThis() const { return mCapacity; }
// For backward compatibility with UniquePtr<Type[]>
Type* get() const { return mData; }
explicit operator bool() const { return mData != nullptr; }
// Size in bytes of extra space allocated for padding.
static size_t AlignmentPaddingSize() { return AlignmentOffset() * 2; }
void PopFront(size_t aCount) {
MOZ_DIAGNOSTIC_ASSERT(mLength >= aCount, "Popping too many elements.");
PodMove(mData, mData + aCount, mLength - aCount);
mLength -= aCount;
}
void PopBack(size_t aCount) {
MOZ_DIAGNOSTIC_ASSERT(mLength >= aCount, "Popping too many elements.");
mLength -= aCount;
}
private:
static size_t AlignmentOffset() { return Alignment ? Alignment - 1 : 0; }
// Ensure that the backend buffer can hold aLength data. Will update mData.
// Will enforce that the start of allocated data is always Alignment bytes
// aligned and that it has sufficient end padding to allow for Alignment bytes
// block read as required by some data decoders.
// Returns false if memory couldn't be allocated.
bool EnsureCapacity(size_t aLength) {
if (!aLength) {
// No need to allocate a buffer yet.
return true;
}
const CheckedInt<size_t> sizeNeeded =
CheckedInt<size_t>(aLength) * sizeof(Type) + AlignmentPaddingSize();
if (!sizeNeeded.isValid() || sizeNeeded.value() >= INT32_MAX) {
// overflow or over an acceptable size.
return false;
}
if (mData && mCapacity >= sizeNeeded.value()) {
return true;
}
auto newBuffer = MakeUniqueFallible<uint8_t[]>(sizeNeeded.value());
if (!newBuffer) {
return false;
}
// Find alignment address.
const uintptr_t alignmask = AlignmentOffset();
Type* newData = reinterpret_cast<Type*>(
(reinterpret_cast<uintptr_t>(newBuffer.get()) + alignmask) &
~alignmask);
MOZ_ASSERT(uintptr_t(newData) % (AlignmentOffset() + 1) == 0);
MOZ_ASSERT(!mLength || mData);
PodZero(newData + mLength, aLength - mLength);
if (mLength) {
PodCopy(newData, mData, mLength);
}
mBuffer = std::move(newBuffer);
mCapacity = sizeNeeded.value();
mData = newData;
return true;
}
Type* mData;
size_t mLength{}; // number of elements
UniquePtr<uint8_t[]> mBuffer;
size_t mCapacity{}; // in bytes
};
using AlignedByteBuffer = AlignedBuffer<uint8_t>;
using AlignedFloatBuffer = AlignedBuffer<float>;
using AlignedShortBuffer = AlignedBuffer<int16_t>;
using AlignedAudioBuffer = AlignedBuffer<AudioDataValue>;
// A buffer in which int16_t audio can be written to, and then converted to
// float32 audio without reallocating.
// This class is useful when an API hands out int16_t audio but the samples
// need to be immediately converted to f32.
class InflatableShortBuffer {
public:
explicit InflatableShortBuffer(size_t aElementCount)
: mBuffer(aElementCount * 2) {}
AlignedFloatBuffer Inflate() {
// Convert the data from int16_t to f32 in place, in the same buffer.
// The reason this works is because the buffer has in fact twice the
// capacity, and the loop goes backward.
float* output = reinterpret_cast<float*>(mBuffer.mData);
for (size_t i = Length(); i--;) {
output[i] = AudioSampleToFloat(mBuffer.mData[i]);
}
AlignedFloatBuffer rv;
rv.mBuffer = std::move(mBuffer.mBuffer);
rv.mCapacity = mBuffer.mCapacity;
rv.mLength = Length();
rv.mData = output;
return rv;
}
size_t Length() const { return mBuffer.mLength / 2; }
int16_t* get() const { return mBuffer.get(); }
explicit operator bool() const { return mBuffer.mData != nullptr; }
protected:
AlignedShortBuffer mBuffer;
};
// Container that holds media samples.
class MediaData {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaData)
enum class Type : uint8_t { AUDIO_DATA = 0, VIDEO_DATA, RAW_DATA, NULL_DATA };
static const char* TypeToStr(Type aType) {
switch (aType) {
case Type::AUDIO_DATA:
return "AUDIO_DATA";
case Type::VIDEO_DATA:
return "VIDEO_DATA";
case Type::RAW_DATA:
return "RAW_DATA";
case Type::NULL_DATA:
return "NULL_DATA";
default:
MOZ_CRASH("bad value");
}
}
MediaData(Type aType, int64_t aOffset, const media::TimeUnit& aTimestamp,
const media::TimeUnit& aDuration)
: mType(aType),
mOffset(aOffset),
mTime(aTimestamp),
mTimecode(aTimestamp),
mDuration(aDuration),
mKeyframe(false) {}
// Type of contained data.
const Type mType;
// Approximate byte offset where this data was demuxed from its media.
int64_t mOffset;
// Start time of sample.
media::TimeUnit mTime;
// Codec specific internal time code. For Ogg based codecs this is the
// granulepos.
media::TimeUnit mTimecode;
// Duration of sample, in microseconds.
media::TimeUnit mDuration;
bool mKeyframe;
media::TimeUnit GetEndTime() const { return mTime + mDuration; }
media::TimeUnit GetEndTimecode() const { return mTimecode + mDuration; }
bool HasValidTime() const {
return mTime.IsValid() && mTimecode.IsValid() && mDuration.IsValid() &&
GetEndTime().IsValid() && GetEndTimecode().IsValid();
}
template <typename ReturnType>
const ReturnType* As() const {
MOZ_ASSERT(this->mType == ReturnType::sType);
return static_cast<const ReturnType*>(this);
}
template <typename ReturnType>
ReturnType* As() {
MOZ_ASSERT(this->mType == ReturnType::sType);
return static_cast<ReturnType*>(this);
}
protected:
explicit MediaData(Type aType) : mType(aType), mOffset(0), mKeyframe(false) {}
virtual ~MediaData() = default;
};
// NullData is for decoder generating a sample which doesn't need to be
// rendered.
class NullData : public MediaData {
public:
NullData(int64_t aOffset, const media::TimeUnit& aTime,
const media::TimeUnit& aDuration)
: MediaData(Type::NULL_DATA, aOffset, aTime, aDuration) {}
static const Type sType = Type::NULL_DATA;
};
// Holds chunk a decoded audio frames.
class AudioData : public MediaData {
public:
AudioData(int64_t aOffset, const media::TimeUnit& aTime,
AlignedAudioBuffer&& aData, uint32_t aChannels, uint32_t aRate,
uint32_t aChannelMap = AudioConfig::ChannelLayout::UNKNOWN_MAP);
static const Type sType = Type::AUDIO_DATA;
static const char* sTypeName;
// Access the buffer as a Span.
Span<AudioDataValue> Data() const;
// Amount of frames for contained data.
uint32_t Frames() const { return mFrames; }
// Trim the audio buffer such that its apparent content fits within the aTrim
// interval. The actual data isn't removed from the buffer and a followup call
// to SetTrimWindow could restore the content. mDuration, mTime and mFrames
// will be adjusted accordingly.
// Warning: rounding may occurs, in which case the new start time of the audio
// sample may still be lesser than aTrim.mStart.
bool SetTrimWindow(const media::TimeInterval& aTrim);
// Get the internal audio buffer to be moved. After this call the original
// AudioData will be emptied and can't be used again.
AlignedAudioBuffer MoveableData();
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
// If mAudioBuffer is null, creates it from mAudioData.
void EnsureAudioBuffer();
// Return true if the adjusted time is valid. Caller should handle error when
// the result is invalid.
bool AdjustForStartTime(const media::TimeUnit& aStartTime);
// This method is used to adjust the original start time, which would change
// `mTime` and `mOriginalTime` together, and should only be used for data
// which hasn't been trimmed before.
void SetOriginalStartTime(const media::TimeUnit& aStartTime);
const uint32_t mChannels;
// The AudioConfig::ChannelLayout map. Channels are ordered as per SMPTE
// definition. A value of UNKNOWN_MAP indicates unknown layout.
// ChannelMap is an unsigned bitmap compatible with Windows' WAVE and FFmpeg
// channel map.
const AudioConfig::ChannelLayout::ChannelMap mChannelMap;
const uint32_t mRate;
// At least one of mAudioBuffer/mAudioData must be non-null.
// mChannels channels, each with mFrames frames
RefPtr<SharedBuffer> mAudioBuffer;
protected:
~AudioData() = default;
private:
friend class ArrayOfRemoteAudioData;
AudioDataValue* GetAdjustedData() const;
media::TimeUnit mOriginalTime;
// mFrames frames, each with mChannels values
AlignedAudioBuffer mAudioData;
Maybe<media::TimeInterval> mTrimWindow;
// Amount of frames for contained data.
uint32_t mFrames;
size_t mDataOffset = 0;
};
namespace layers {
class TextureClient;
class PlanarYCbCrImage;
} // namespace layers
class VideoInfo;
// Holds a decoded video frame, in YCbCr format. These are queued in the reader.
class VideoData : public MediaData {
public:
using IntRect = gfx::IntRect;
using IntSize = gfx::IntSize;
using ColorDepth = gfx::ColorDepth;
using ColorRange = gfx::ColorRange;
using YUVColorSpace = gfx::YUVColorSpace;
using ColorSpace2 = gfx::ColorSpace2;
using ChromaSubsampling = gfx::ChromaSubsampling;
using ImageContainer = layers::ImageContainer;
using Image = layers::Image;
using PlanarYCbCrImage = layers::PlanarYCbCrImage;
static const Type sType = Type::VIDEO_DATA;
static const char* sTypeName;
// YCbCr data obtained from decoding the video. The index's are:
// 0 = Y
// 1 = Cb
// 2 = Cr
struct YCbCrBuffer {
struct Plane {
uint8_t* mData;
uint32_t mWidth;
uint32_t mHeight;
uint32_t mStride;
uint32_t mSkip;
};
Plane mPlanes[3]{};
YUVColorSpace mYUVColorSpace = YUVColorSpace::Identity;
ColorSpace2 mColorPrimaries = ColorSpace2::UNKNOWN;
ColorDepth mColorDepth = ColorDepth::COLOR_8;
ColorRange mColorRange = ColorRange::LIMITED;
ChromaSubsampling mChromaSubsampling = ChromaSubsampling::FULL;
};
// Constructs a VideoData object. If aImage is nullptr, creates a new Image
// holding a copy of the YCbCr data passed in aBuffer. If aImage is not
// nullptr, it's stored as the underlying video image and aBuffer is assumed
// to point to memory within aImage so no copy is made. aTimecode is a codec
// specific number representing the timestamp of the frame of video data.
// Returns nsnull if an error occurs. This may indicate that memory couldn't
// be allocated to create the VideoData object, or it may indicate some
// problem with the input data (e.g. negative stride).
static bool UseUseNV12ForSoftwareDecodedVideoIfPossible(
layers::KnowsCompositor* aAllocator);
// Creates a new VideoData containing a deep copy of aBuffer. May use
// aContainer to allocate an Image to hold the copied data.
static Result<already_AddRefed<VideoData>, MediaResult> CreateAndCopyData(
const VideoInfo& aInfo, ImageContainer* aContainer, int64_t aOffset,
const media::TimeUnit& aTime, const media::TimeUnit& aDuration,
const YCbCrBuffer& aBuffer, bool aKeyframe,
const media::TimeUnit& aTimecode, const IntRect& aPicture,
layers::KnowsCompositor* aAllocator);
static already_AddRefed<VideoData> CreateAndCopyData(
const VideoInfo& aInfo, ImageContainer* aContainer, int64_t aOffset,
const media::TimeUnit& aTime, const media::TimeUnit& aDuration,
const YCbCrBuffer& aBuffer, const YCbCrBuffer::Plane& aAlphaPlane,
bool aKeyframe, const media::TimeUnit& aTimecode,
const IntRect& aPicture);
static already_AddRefed<VideoData> CreateFromImage(
const IntSize& aDisplay, int64_t aOffset, const media::TimeUnit& aTime,
const media::TimeUnit& aDuration, const RefPtr<Image>& aImage,
bool aKeyframe, const media::TimeUnit& aTimecode);
// Initialize PlanarYCbCrImage. Only When aCopyData is true,
// video data is copied to PlanarYCbCrImage.
static MediaResult SetVideoDataToImage(PlanarYCbCrImage* aVideoImage,
const VideoInfo& aInfo,
const YCbCrBuffer& aBuffer,
const IntRect& aPicture,
bool aCopyData);
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
// Dimensions at which to display the video frame. The picture region
// will be scaled to this size. This is should be the picture region's
// dimensions scaled with respect to its aspect ratio.
const IntSize mDisplay;
// This frame's image.
RefPtr<Image> mImage;
ColorDepth GetColorDepth() const;
uint32_t mFrameID;
VideoData(int64_t aOffset, const media::TimeUnit& aTime,
const media::TimeUnit& aDuration, bool aKeyframe,
const media::TimeUnit& aTimecode, IntSize aDisplay,
uint32_t aFrameID);
nsCString ToString() const;
void MarkSentToCompositor() { mSentToCompositor = true; }
bool IsSentToCompositor() { return mSentToCompositor; }
void UpdateDuration(const media::TimeUnit& aDuration);
void UpdateTimestamp(const media::TimeUnit& aTimestamp);
// Return true if the adjusted time is valid. Caller should handle error when
// the result is invalid.
bool AdjustForStartTime(const media::TimeUnit& aStartTime);
void SetNextKeyFrameTime(const media::TimeUnit& aTime) {
mNextKeyFrameTime = aTime;
}
const media::TimeUnit& NextKeyFrameTime() const { return mNextKeyFrameTime; }
protected:
~VideoData();
bool mSentToCompositor;
media::TimeUnit mNextKeyFrameTime;
};
enum class CryptoScheme : uint8_t {
None,
Cenc,
Cbcs,
};
const char* CryptoSchemeToString(const CryptoScheme& aScheme);
class CryptoTrack {
public:
CryptoTrack()
: mCryptoScheme(CryptoScheme::None),
mIVSize(0),
mCryptByteBlock(0),
mSkipByteBlock(0) {}
CryptoScheme mCryptoScheme;
int32_t mIVSize;
CopyableTArray<uint8_t> mKeyId;
uint8_t mCryptByteBlock;
uint8_t mSkipByteBlock;
CopyableTArray<uint8_t> mConstantIV;
bool IsEncrypted() const { return mCryptoScheme != CryptoScheme::None; }
};
class CryptoSample : public CryptoTrack {
public:
// The num clear bytes in each subsample. The nth element in the array is the
// number of clear bytes at the start of the nth subsample.
// Clear sizes are stored as uint16_t in containers per ISO/IEC
// 23001-7, but we store them as uint32_t for 2 reasons
// - The Widevine CDM accepts clear sizes as uint32_t.
// - When converting samples to Annex B we modify the clear sizes and
// clear sizes near UINT16_MAX can overflow if stored in a uint16_t.
CopyableTArray<uint32_t> mPlainSizes;
// The num encrypted bytes in each subsample. The nth element in the array is
// the number of encrypted bytes at the start of the nth subsample.
CopyableTArray<uint32_t> mEncryptedSizes;
CopyableTArray<uint8_t> mIV;
CopyableTArray<CopyableTArray<uint8_t>> mInitDatas;
nsString mInitDataType;
};
// MediaRawData is a MediaData container used to store demuxed, still compressed
// samples.
// Use MediaRawData::CreateWriter() to obtain a MediaRawDataWriter object that
// provides methods to modify and manipulate the data.
// Memory allocations are fallible. Methods return a boolean indicating if
// memory allocations were successful. Return values should always be checked.
// MediaRawData::mData will be nullptr if no memory has been allocated or if
// an error occurred during construction.
// Existing data is only ever modified if new memory allocation has succeeded
// and preserved if not.
//
// The memory referenced by mData will always be 32 bytes aligned and the
// underlying buffer will always have a size such that 32 bytes blocks can be
// used to read the content, regardless of the mSize value. Buffer is zeroed
// on creation.
//
// Typical usage: create new MediaRawData; create the associated
// MediaRawDataWriter, call SetSize() to allocate memory, write to mData,
// up to mSize bytes.
class MediaRawData;
class MediaRawDataWriter {
public:
// Pointer to data or null if not-yet allocated
uint8_t* Data();
// Writeable size of buffer.
size_t Size();
// Writeable reference to MediaRawData::mCryptoInternal
CryptoSample& mCrypto;
// Data manipulation methods. mData and mSize may be updated accordingly.
// Set size of buffer, allocating memory as required.
// If memory is allocated, additional buffer area is filled with 0.
[[nodiscard]] bool SetSize(size_t aSize);
// Add aData at the beginning of buffer.
[[nodiscard]] bool Prepend(const uint8_t* aData, size_t aSize);
[[nodiscard]] bool Append(const uint8_t* aData, size_t aSize);
// Replace current content with aData.
[[nodiscard]] bool Replace(const uint8_t* aData, size_t aSize);
// Clear the memory buffer. Will set target mData and mSize to 0.
void Clear();
// Remove aSize bytes from the front of the sample.
void PopFront(size_t aSize);
private:
friend class MediaRawData;
explicit MediaRawDataWriter(MediaRawData* aMediaRawData);
[[nodiscard]] bool EnsureSize(size_t aSize);
MediaRawData* mTarget;
};
class MediaRawData final : public MediaData {
public:
MediaRawData();
MediaRawData(const uint8_t* aData, size_t aSize);
MediaRawData(const uint8_t* aData, size_t aSize, const uint8_t* aAlphaData,
size_t aAlphaSize);
explicit MediaRawData(AlignedByteBuffer&& aData);
MediaRawData(AlignedByteBuffer&& aData, AlignedByteBuffer&& aAlphaData);
// Pointer to data or null if not-yet allocated
const uint8_t* Data() const { return mBuffer.Data(); }
// Pointer to alpha data or null if not-yet allocated
const uint8_t* AlphaData() const { return mAlphaBuffer.Data(); }
// Size of buffer.
size_t Size() const { return mBuffer.Length(); }
size_t AlphaSize() const { return mAlphaBuffer.Length(); }
size_t ComputedSizeOfIncludingThis() const {
return sizeof(*this) + mBuffer.ComputedSizeOfExcludingThis() +
mAlphaBuffer.ComputedSizeOfExcludingThis();
}
// Access the buffer as a Span.
operator Span<const uint8_t>() { return Span{Data(), Size()}; }
const CryptoSample& mCrypto;
RefPtr<MediaByteBuffer> mExtraData;
// Used by the Vorbis decoder and Ogg demuxer.
// Indicates that this is the last packet of the stream.
bool mEOS = false;
RefPtr<TrackInfoSharedPtr> mTrackInfo;
// Used to indicate the id of the temporal scalability layer.
Maybe<uint8_t> mTemporalLayerId;
// May contain the original start time and duration of the frames.
// mOriginalPresentationWindow.mStart would always be less or equal to mTime
// and mOriginalPresentationWindow.mEnd equal or greater to mTime + mDuration.
// This is used when the sample should get cropped so that its content will
// actually start on mTime and go for mDuration. If this interval is set, then
// the decoder should crop the content accordingly.
Maybe<media::TimeInterval> mOriginalPresentationWindow;
// If it's true, the `mCrypto` should be copied into the remote data as well.
// Currently this is only used for the media engine DRM playback.
bool mShouldCopyCryptoToRemoteRawData = false;
// It's only used when the remote decoder reconstructs the media raw data.
CryptoSample& GetWritableCrypto() { return mCryptoInternal; }
// Return a deep copy or nullptr if out of memory.
already_AddRefed<MediaRawData> Clone() const;
// Create a MediaRawDataWriter for this MediaRawData. The writer is not
// thread-safe.
UniquePtr<MediaRawDataWriter> CreateWriter();
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
protected:
~MediaRawData();
private:
friend class MediaRawDataWriter;
friend class ArrayOfRemoteMediaRawData;
AlignedByteBuffer mBuffer;
AlignedByteBuffer mAlphaBuffer;
CryptoSample mCryptoInternal;
MediaRawData(const MediaRawData&); // Not implemented
};
// MediaByteBuffer is a ref counted infallible TArray.
class MediaByteBuffer : public nsTArray<uint8_t> {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaByteBuffer);
MediaByteBuffer() = default;
explicit MediaByteBuffer(size_t aCapacity) : nsTArray<uint8_t>(aCapacity) {}
private:
~MediaByteBuffer() = default;
};
// MediaAlignedByteBuffer is a ref counted AlignedByteBuffer whose memory
// allocations are fallible.
class MediaAlignedByteBuffer final : public AlignedByteBuffer {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaAlignedByteBuffer);
MediaAlignedByteBuffer() = default;
MediaAlignedByteBuffer(const uint8_t* aData, size_t aLength)
: AlignedByteBuffer(aData, aLength) {}
private:
~MediaAlignedByteBuffer() = default;
};
} // namespace mozilla
#endif // MediaData_h
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