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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
<title>MSE: |waiting| event when source data is missing</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="mediasource.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test"><script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
runWithMSE(async (ms, el) => {
el.controls = true;
await once(ms, "sourceopen");
ok(true, "Receive a sourceopen event");
const videosb = ms.addSourceBuffer("video/mp4");
await fetchAndLoad(videosb, "bipbop/bipbop_video", ["init"], ".mp4");
// Set appendWindowEnd to ensure we only have about 6 frames worth.
// We must feed at least 6 frames to pass the MDSM pre-roll.
videosb.appendWindowEnd = .4;
await fetchAndLoad(videosb, "bipbop/bipbop_video", ["1"], ".m4s");
info("Invoking play()");
const p = once(el, "playing");
await el.play();
await p;
info("got playing");
await once(el, "waiting");
info("got waiting");
info("Loading more data");
// Waiting will be fired on the last frame +- 40ms.
isfuzzy(el.currentTime, videosb.buffered.end(0) - 1 / 30,
0.04, `Got a waiting event at ${el.currentTime}`);
videosb.appendWindowEnd = 1;
await fetchAndLoad(videosb, "bipbop/bipbop_video", [1], ".m4s");
ms.endOfStream();
await once(el, "ended");
// These fuzz factors are bigger than they should be. We should investigate
// and fix them in bug 1137574.
is(el.duration, 0.801666, "Video has correct duration: " + el.duration);
is(el.currentTime, el.duration, "Video has correct currentTime.");
SimpleTest.finish();
});
</script>
</pre>
</body>
</html>
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