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<!DOCTYPE HTML>
<html>
<head>
  <title>MSE: append segments with delay</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="mediasource.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");

runWithMSE(async (ms, v) => {
  await once(ms, "sourceopen");
  const sb = ms.addSourceBuffer("video/mp4");

  const arrayBuffer = await fetchWithXHR("bipbop/bipbop2s.mp4");
  sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395));
  v.play();
  await once(sb, "updateend");
  await wait(1000);
  sb.appendBuffer(new Uint8Array(arrayBuffer, 1395));
  await once(sb, "updateend");
  ms.endOfStream();
  await once(v, "ended");
  // The bipbop video doesn't start at 0. The old MSE code adjust the
  // timestamps and ignore the audio track. The new one doesn't.
  isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration");
  isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end");
  SimpleTest.finish();
});

</script>
</pre>
</body>
</html>