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<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "1187775",
title: "peer connection ICE fails on relay-only without TURN"
});
function PC_LOCAL_NO_CANDIDATES(test) {
var isnt = can => is(can, null, "No candidates: " + JSON.stringify(can));
test.pcLocal._pc.addEventListener("icecandidate", e => isnt(e.candidate));
}
function PC_BOTH_WAIT_FOR_ICE_FAILED(test) {
var isFail = (f, reason, msg) =>
f().then(() => { throw new Error(msg + " must fail"); },
e => is(e.message, reason, msg + " must fail with: " + e.message));
return Promise.all([
isFail(() => test.pcLocal.waitForIceConnected(), "ICE failed", "Local ICE"),
isFail(() => test.pcRemote.waitForIceConnected(), "ICE failed", "Remote ICE")
])
.then(() => ok(true, "ICE on both sides must fail."));
}
runNetworkTest(async options => {
await pushPrefs(
['media.peerconnection.ice.stun_client_maximum_transmits', 3],
['media.peerconnection.ice.trickle_grace_period', 5000]
);
options = options || {};
options.config_local = options.config_local || {};
const servers = options.config_local.iceServers || [];
// remove any turn servers
options.config_local.iceServers = servers.filter(server =>
server.urls.every(u => !u.toLowerCase().startsWith('turn')));
// Here's the setting we're testing. Comment out and this test should fail:
options.config_local.iceTransportPolicy = "relay";
const test = new PeerConnectionTest(options);
test.setMediaConstraints([{audio: true}, {video: true}],
[{audio: true}, {video: true}]);
test.chain.remove("PC_LOCAL_SETUP_ICE_LOGGER"); // Needed to suppress failing
test.chain.remove("PC_REMOTE_SETUP_ICE_LOGGER"); // on ICE-failure.
test.chain.insertAfter("PC_LOCAL_SETUP_ICE_HANDLER", PC_LOCAL_NO_CANDIDATES);
test.chain.replace("PC_LOCAL_WAIT_FOR_ICE_CONNECTED", PC_BOTH_WAIT_FOR_ICE_FAILED);
test.chain.removeAfter("PC_BOTH_WAIT_FOR_ICE_FAILED");
await test.run();
});
</script>
</pre>
</body>
</html>
|