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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_WindowsLocationParent_h__
#define mozilla_dom_WindowsLocationParent_h__
#include "nsCOMPtr.h"
#include "mozilla/dom/PWindowsLocationParent.h"
class nsGeoPosition;
class nsIGeolocationUpdate;
namespace mozilla::dom {
class WindowsLocationProvider;
// Geolocation actor in main process.
// This may receive messages asynchronously, even after it sends Unregister
// to the child.
class WindowsLocationParent final : public PWindowsLocationParent {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowsLocationParent, override);
using IPCResult = ::mozilla::ipc::IPCResult;
explicit WindowsLocationParent(WindowsLocationProvider* aProvider)
: mProvider(aProvider) {}
// Update geolocation with new position information.
IPCResult RecvUpdate(RefPtr<nsIDOMGeoPosition> aGeoPosition);
// A failure occurred. This may be translated into a
// nsIGeolocationUpdate::NotifyError or may be ignored if the MLS fallback
// is available.
IPCResult RecvFailed(uint16_t err);
void ActorDestroy(ActorDestroyReason aReason) override;
// After this, the actor will simply ignore any incoming messages.
void DetachFromLocationProvider() { mProvider = nullptr; }
private:
~WindowsLocationParent() override = default;
WindowsLocationProvider* mProvider;
};
} // namespace mozilla::dom
#endif // mozilla_dom_WindowsLocationParent_h__
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