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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_DEVICE_H_
#define GPU_DEVICE_H_
#include "ObjectModel.h"
#include "nsTHashSet.h"
#include "mozilla/MozPromise.h"
#include "mozilla/RefPtr.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "mozilla/webgpu/PWebGPUTypes.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/DOMEventTargetHelper.h"
namespace mozilla {
namespace dom {
struct GPUExtensions;
struct GPUFeatures;
struct GPULimits;
struct GPUExtent3DDict;
struct GPUBufferDescriptor;
struct GPUTextureDescriptor;
struct GPUSamplerDescriptor;
struct GPUBindGroupLayoutDescriptor;
struct GPUPipelineLayoutDescriptor;
struct GPUBindGroupDescriptor;
struct GPUBlendStateDescriptor;
struct GPUDepthStencilStateDescriptor;
struct GPUInputStateDescriptor;
struct GPUShaderModuleDescriptor;
struct GPUAttachmentStateDescriptor;
struct GPUComputePipelineDescriptor;
struct GPURenderBundleEncoderDescriptor;
struct GPURenderPipelineDescriptor;
struct GPUCommandEncoderDescriptor;
struct GPUCanvasConfiguration;
class EventHandlerNonNull;
class Promise;
template <typename T>
class Sequence;
class GPUBufferOrGPUTexture;
enum class GPUDeviceLostReason : uint8_t;
enum class GPUErrorFilter : uint8_t;
enum class GPUFeatureName : uint8_t;
class GPULogCallback;
} // namespace dom
namespace ipc {
enum class ResponseRejectReason;
} // namespace ipc
namespace webgpu {
namespace ffi {
struct WGPULimits;
}
class Adapter;
class BindGroup;
class BindGroupLayout;
class Buffer;
class CommandEncoder;
class ComputePipeline;
class Fence;
class InputState;
class PipelineLayout;
class Queue;
class RenderBundleEncoder;
class RenderPipeline;
class Sampler;
class ShaderModule;
class SupportedFeatures;
class SupportedLimits;
class Texture;
class WebGPUChild;
using MappingPromise =
MozPromise<BufferMapResult, ipc::ResponseRejectReason, true>;
class Device final : public DOMEventTargetHelper, public SupportsWeakPtr {
public:
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(Device, DOMEventTargetHelper)
GPU_DECL_JS_WRAP(Device)
const RawId mId;
RefPtr<SupportedFeatures> mFeatures;
RefPtr<SupportedLimits> mLimits;
static CheckedInt<uint32_t> BufferStrideWithMask(
const gfx::IntSize& aSize, const gfx::SurfaceFormat& aFormat);
explicit Device(Adapter* const aParent, RawId aId, const ffi::WGPULimits&);
RefPtr<WebGPUChild> GetBridge();
already_AddRefed<Texture> InitSwapChain(
const dom::GPUCanvasConfiguration* const aConfig,
const layers::RemoteTextureOwnerId aOwnerId,
bool aUseExternalTextureInSwapChain, gfx::SurfaceFormat aFormat,
gfx::IntSize aCanvasSize);
bool CheckNewWarning(const nsACString& aMessage);
void CleanupUnregisteredInParent();
void GenerateValidationError(const nsCString& aMessage);
void TrackBuffer(Buffer* aBuffer);
void UntrackBuffer(Buffer* aBuffer);
bool IsLost() const;
bool IsBridgeAlive() const;
RawId GetId() const { return mId; }
private:
~Device();
void Cleanup();
RefPtr<WebGPUChild> mBridge;
bool mValid = true;
nsString mLabel;
RefPtr<dom::Promise> mLostPromise;
RefPtr<Queue> mQueue;
nsTHashSet<nsCString> mKnownWarnings;
nsTHashSet<Buffer*> mTrackedBuffers;
public:
void GetLabel(nsAString& aValue) const;
void SetLabel(const nsAString& aLabel);
dom::Promise* GetLost(ErrorResult& aRv);
void ResolveLost(Maybe<dom::GPUDeviceLostReason> aReason,
const nsAString& aMessage);
const RefPtr<SupportedFeatures>& Features() const { return mFeatures; }
const RefPtr<SupportedLimits>& Limits() const { return mLimits; }
const RefPtr<Queue>& GetQueue() const { return mQueue; }
already_AddRefed<Buffer> CreateBuffer(const dom::GPUBufferDescriptor& aDesc,
ErrorResult& aRv);
already_AddRefed<Texture> CreateTextureForSwapChain(
const dom::GPUCanvasConfiguration* const aConfig,
const gfx::IntSize& aCanvasSize,
const layers::RemoteTextureOwnerId aOwnerId);
already_AddRefed<Texture> CreateTexture(
const dom::GPUTextureDescriptor& aDesc);
already_AddRefed<Texture> CreateTexture(
const dom::GPUTextureDescriptor& aDesc,
Maybe<layers::RemoteTextureOwnerId> aOwnerId);
already_AddRefed<Sampler> CreateSampler(
const dom::GPUSamplerDescriptor& aDesc);
already_AddRefed<CommandEncoder> CreateCommandEncoder(
const dom::GPUCommandEncoderDescriptor& aDesc);
already_AddRefed<RenderBundleEncoder> CreateRenderBundleEncoder(
const dom::GPURenderBundleEncoderDescriptor& aDesc);
already_AddRefed<BindGroupLayout> CreateBindGroupLayout(
const dom::GPUBindGroupLayoutDescriptor& aDesc);
already_AddRefed<PipelineLayout> CreatePipelineLayout(
const dom::GPUPipelineLayoutDescriptor& aDesc);
already_AddRefed<BindGroup> CreateBindGroup(
const dom::GPUBindGroupDescriptor& aDesc);
MOZ_CAN_RUN_SCRIPT already_AddRefed<ShaderModule> CreateShaderModule(
JSContext* aCx, const dom::GPUShaderModuleDescriptor& aDesc,
ErrorResult& aRv);
already_AddRefed<ComputePipeline> CreateComputePipeline(
const dom::GPUComputePipelineDescriptor& aDesc);
already_AddRefed<RenderPipeline> CreateRenderPipeline(
const dom::GPURenderPipelineDescriptor& aDesc);
already_AddRefed<dom::Promise> CreateComputePipelineAsync(
const dom::GPUComputePipelineDescriptor& aDesc, ErrorResult& aRv);
already_AddRefed<dom::Promise> CreateRenderPipelineAsync(
const dom::GPURenderPipelineDescriptor& aDesc, ErrorResult& aRv);
void PushErrorScope(const dom::GPUErrorFilter& aFilter);
already_AddRefed<dom::Promise> PopErrorScope(ErrorResult& aRv);
void Destroy();
IMPL_EVENT_HANDLER(uncapturederror)
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_DEVICE_H_
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